I recently graduated from McGill University with a degree in Computer Science and worked as a Gameplay Programming Intern at Beenox / Activision, contributing to gameplay systems within a large AAA production environment.
I’m passionate about gameplay programming and systems design, combining technical problem-solving with creative design. I’ve also contributed to multiple indie game projects including Centrifuged and RangBi, working on gameplay mechanics, system design, and cross-disciplinary collaboration with artists and designers.
Beyond development, I’m interested in technical systems, cybersecurity, and exploring new places through travel.
Here is my up to date Resume!
Feel free to contact me to discuss my previous experiences and opportunities.