Project Kyaro

An enhanced visual experience of Suikoden 2 by combining the xBR filtering and texture replacement capability of Beetle PSX HW on Retroarch. This is a just a small weekend project inspired the upscale project of chrono cross.

How the mod works is basically replacing textures in game that are waifued or gigapixeled or top of the xbr filter or retroarch if you like to keep your pixels just set it to nearest .

The main objective of this mod is to be able to play the game with less pixels to achieve that HDish/RemasteredISH look. But just in case you love your Pixel simply Opt for nearest neighbor instead of xBr.

Current Version : 2.6

Beta Version
A live version of the project that contains experimental textures that may or may not land on the next version

Requirements:

  • Latest version of Retroarch Sony - PlayStation (Beetle PSX HW)

  • Required Bios files to run the core ( Web archive is your friend )

  • A Game ISO (procurement of which will not be covered by this guide)

Compatibility:

Change Log / Version:

  • 2.6 - added accented text (now supports internationalization)
    - added more in game background ui textures such as war battle texts
    -
    added outline on 161 portraits.

  • 2.0 - added ending backgrounds and more battle bgs , fixed transparency of some runes

  • 1.5 - added other portraits of Pilika, Neclord , Jowy and Julia

  • 1.0 - Initial release
    - Modified Upscaled portraits, Konami logo, Initial text support

  • Alpha – Character portraits upscale (never released)

Acknowledgements

  • i would like to express my gratitude the suikosource forum for allowing me to have the original project page be posted there.

  • moogles and mods for being my hangout area.

Installation instructions

This project has been featured by Libretro. you may follow the steps on the video on installing the game texture and basic configuration of the retroarch . please note that they are not involved in the creation of this mod.

I . Retroacrch and Sony - PlayStation (Beetle PSX HW)

This guide assumes that you have retroarch and beetle already installed but if not Please follow the guide below

II . Recommended Folder Structure of the Game location

  • Wherever you decide to place your main BIN / Iso file , it is recommended that it is contained on it's own folder because you need two folders to be present in the same directory.

  • Make sure that the filename of your game MATCHES the Filename that is in the Cue file.

  • Create two folders and append -texture-dump and -texture-replacements on their names respectively

  • Dump the contents texture mod you have downloaded on the texture-replacements folder

III . Configuration
A lot has changed in Retroarch menu since the last update on the on the mod . please follow the steps carefully

  1. Load the game and press f1

  2. Select Core Options
    - Make sure the
    Renderer is Hardware (VULKAN)

  3. Once the app restarts go back to the Retroarch menu by pressing f1

  4. Select Core Option -> Video
    Make sure the following are as follows
    -
    Internal GPU Resolution : 2x or 4x
    - Dithering Pattern : OFF
    -
    Texture Filtering : xBR (preferred is xBR, SABR is also good.
    Nearest if you want to keep the Pixels)
    - Track Textures : ON
    - Replace Textures : ON
    (might initially invisible if Track Textures are not on. just restart the app)
    -
    Software frame buffer: OFF

  5. The go back to the game or restart the app.

Showcase

Compatibility With other mods

This mod is compatible with pyriel's suikoden patches https://github.com/pyriell/gs2-bugfixes

Pixel for Pixel lovers.
Set Texture filtering to NEAREST.

Bonus : Game Shark/ Action Replay code
features 80+ essential codes for the game curated overtime . includes war battle codes that puts you in a significant advantage.
simply import the codes via retroarch menu