Here is the discussion forum for this part of the course. Please either post your comments/observations/questions or share your creations.
What additional content would you like to see in this part of the course?
Did you notice we gave you (without saying) a small particle engine during Week 1? This is very useful for simulating explosions or bullet impacts...
Try to make your own game, either by modifying/completing the given example (change the scenario, add levels, colors, sound effects, sprites, shots, etc.) or by writing your own using the methods explained in the course.
To inspire you, here are some examples written by Michel's students. Some of them are based on the framework presented in the course.
The Wanted: escape the Police and steal as many gold coins as you can! This game did not really follow the game framework presented in the course, but the final game is fun and is an interesting variation on examples presented in the course.
Duck Hunt (by Benjamin Reale and Anthony Caron). Get the whole game at this GitHub link + just grab the sprite sheet and sounds in this archive and try to make the game yourself (500k). This one started with the game framework presented in the course.
Shoot em up (by Max Chazarra) (sources on the GitHub site). This one started with the game framework presented in the course:
Gameboy Tetris (written starting from the game framework presented in the course). Download the sources (author Maxime Demetrio)
A small "kill the ninjas" game (by Tristan Poilvet). This game used the game framework presented in the course as a starting point. Sources available here.