Here is the discussion forum for this part of the course. Please either post your comments/observations/questions or share your creations.
Have you found any good external resources about collision detection? Please share!
Why didn't we use non-oriented rectangle collision tests? Try to find explanations on the web. Why does it cost too much in terms of computation?
What would you like to see added to this part of the course?
How would you animate different balls with different sizes, colors, etc?
How would you animate other sorts of objects: asteroids, different monsters, spaceships, etc?
How would you model intelligent behaviors for the enemies: go in the direction of the player, escape the player, etc?
Try to find a polygon-point collision test and use it with some polygon-shaped objects.
Here is an impressive example of ball to ball collisions, written by a student who followed this course: