I started 3D modeling by using SolidWorks. This software is user-friendly and very easy to learn the basic tools of this software for beginners. The very first tool I learned is to draw some lines and make a 3D object out of it by extruding it. This feature is called the “Extruded Boss/Base” feature. It extrudes an enclosed 2D sketch into a 3D model. It felt like magic to me at first and I was very excited. The model in the picture above was the very first 3D model I ever did. As you can see it is a wooden table which is very simple for everyone but at that time it was very exciting for me to see this model getting rendered. I also used another feature called “Fillet” and by using that feature I was able to make the corners of the table smooth and nicely curved around the edges.
This a wooden pulley. During the first semester of my BSc course, there was a sessional class, where in the woodshop we had to make a wooden pulley out of a wooden block. At that same time, I learned another feature of SolidWorks called “Revolved Boss/Base”. Using this feature, you can revolve your 2D sketch about an axis and make a 3D model out of it. There I was, sketched a sketch of 2 step down pulley and modeled a wooden pulley out of it by using the “Revolved Boss/Base” feature of SolidWorks. The picture above is rendered in a software called “KeyShot”. The SolidWorks rendered photo got lost from me and I had to re-render the original SLDPRT file (SolidWorks file format) in KeyShot to post it here.
This was the very first model I have rendered in KeyShot. This is a cube that is rearranging itself.
This a Rubik's cube that I have modeled in SolidWorks. This is just a part file not an assembly which was done just using Extrude Boss/Base and Fillet feature.
This is a table shaped like Batman’s logo that I have modeled in SolidWorks. This task was done to participate in a weekly contest arranged by the organisation called Society of Computer Aided Designers RUET in my university. I have used a new feature in it called Extruded Cut. Then I have rendered it in KeyShot.
This an elbow that I have modeled in SolidWorks. I used a feature called Flex for the first time. Using this feature the cylindrical pipe was bent like an elbow. The grids on the bend were made by using Linear Pattern feature. I also used this feature here in this model for the first time. Then this model was rendered in KeyShot.
This chisel was modeled in SolidWorks. I used the Lofted Boss/Base feature for the first time to make the handle of the chisel. Then the model was rendered in KeyShot.
This diamond was modeled in SolidWorks using the circular pattern and pattern cut feature. Then it was rendered in KeyShot. Keyshot has a material library in which there are a lot of gemstones but none of them are transparent. That is why I used transparent glass as the material while rendering it.
This is the very first assembly model that I have ever done in Solidworks. Imported Bavel and Spur gear from the design library in SolidWorks. Then entered the teeth number, Slot type, Key, Slot radius, etc and made the relation mechanical mate. Unfortunately, I lost the motion study animation.
This mechanical bench vice was modeled in SolidWorks. Here I used the feature called Hole Wizard for the first time. I also used thread was designed using Helix and Spiral feature to create the thread on the Screws. They were made mechanical mate while doing the assembly.
This lathe chuck was modeled in SolidWorks. I modeled various parts of it first, then I assembled them and after that, I rendered the whole assembly in KeyShot.
This wheel was modeled in SolidWorks. The grooves were done based on a sketch I found on the internet. Then it was cut using the circular pattern feature. Thin I rendred it in KeyShot. The dust particles were applied using a custom material graph which is a feature of KeyShot.
The glass objects were modeled in SloidWorks. Then they were rendered in KeyShot to study the lighting and HDRI in KeyShot custom environment in order to achieve an aesthetic look.
These glass bottles were modeled in SolidWorks and then they were rendered in KeyShot to study the lighting effects on dielectric materials.
This glass bottle was rendered in KeyShot to try out the new Spotlight feature in KeyShot 8.
This was modeled and assembled in SolidWorks. Then it was animated in KeyShot. This is the very first animation that i have done using KeyShot.
This ball was modeled in SolidWorks. Here I used the surface cut feature for the very first time. First I drew a spline on a sphere then the surface cut was made by using Swept Surface following the spline curve. Then it was rendered in KeyShot.
All the parts of the arm was modeled in SolidWorks. Then they were assembled in it. After that I used the motion study to create the animation in SolidWorks.
This impeller was modeled and rendered in SolidWorks. The impellers were made using Spline tool and Circular Pattern feature.
This mechanism was modeled and assembled in SolidWorks. Then after that I used the motion study to create the animation in SolidWorks.
This Chasis and the impact attenuator was modeled in SolidWorks. This is the first time I used the 3D sketch and the Wledment feature in Solidworks. The animation and rendering was done in KeyShot. The pipes were created using member structure tool.