CORE EJECT
CORE EJECT NUKING
The CORE EJECT Shotgun is the blue variant of the Shotgun, and can be acquired by defeating Swordsmachine's first phase for the first time in [ 0-3: DOUBLE DOWN ], though it can be obtained early via a secret encounter with Swordsmachine in [ 0-2: THE MEATGRINDER ].
CORE EJECTS by themselves are not very useful, as the same explosion with the same damage can be created by simply projectile boosting. However, red explosions created by shooting cores in the air with hitscans deal double damage with double radius, making them a viable use for core ejects. Utilizing the unique, high-damage red explosion created by the Malicious Railcannon allows for amazing crowd control, dealing massive damage to enemies caught in its considerable radius. This can come in handy in the Cyber Grind, where many enemies will usually be crowded into a tight space.
Hold the alternate fire button and then release. This can help if you're in a really tight spot.
Eject a core and then quickly shoot it with the Malicious Railcannon. This helps get rid of crowds of enemies and does tons of damage.
OVERPUMP
The PUMP CHARGE Shotgun is the green variant of the Shotgun. It can be purchased at the shop for 12,500P after picking up the Core Eject Shotgun in [ 0-3: DOUBLE DOWN ] or the secret encounter in [ 0-2: THE MEATGRINDER ].
As its primary fire is essentially the same as the Core Eject Shotgun, albeit with slightly less damage and higher firing speed, the Pump Charge Shotgun shares its usefulness, dealing a reliable amount of damage up close and piercing through enemies to deal with large groups of enemies such as Filth.
Utilizing the pump feature can be useful against high health enemies, and one can consistently double pump their shotgun to pepper an enemy with high damage blasts. Against a large crowd of enemies, the inaccuracy of a double pumped blast can be negated due to the wide spread of enemies to hit. Pumping the shotgun can also be useful when shotgun parrying, as it adds a considerable amount of damage on top of the bonus damage granted by parrying.
The overcharge blast is incredibly useful, as it can propel V1 very quickly and wipe out large groups of enemies. The damage on the overcharge can be completely avoided as well by dashing just before firing. This is great for wiping out groups of lower enemies, such as clusters of Filth or swarms of Drones. Precise damage boosting via overcharge blast is also a vital skill to learn for the Cyber Grind, as it gives the player a chance to recover after being knocked far away from the arena along with a way to handle the hordes of strong enemies that crowd together.
Hold the alternate fire button until the lights on the shotgun turn red, once it's fully charged, you can use it to destroy crowds of enemies or boost your self into the air.