PUNCHING
PARRYING
PROJECTILE BOOSTING
V1's default arm.
Its punch only deals 1.0 damage, but is capable of parrying a great depth of attacks as well as perform other similar interactions. Punching a weakpoint will increase the damage to 3.0. Continuously whiffed punches will take longer to recover than hits or parries.
the Parry mechanic is a vital component to ULTRAKILL's combat that can save V1 from certain defeat by turning the attacks of his foes against them in a variety of unique and powerful ways. Parrying an attack will usually add 5 damage and deflect it, while also fully restoring V1's stamina and health up to the hard damage limit.
The FEEDBACKER is the most common and consistent way to Parry, accomplished by punching at the correct time. It is capable of nearly every form of parry, from reversing melee attacks to deflecting projectiles. The timing for projectiles is a window before the projectile would hit V1, while telegraphed attacks are indicated by a "blip" sound effect accompanied by a yellow spark particle. Some telegraphed attacks cannot be parried, but will still use the indicators to alert the player with the key difference being that the yellow particle is instead blue.
Accomplished by punching at the correct time. It is capable of nearly every form of parry, from reversing melee attacks to deflecting projectiles.
By using the Feedbacker at the right time after firing any shotgun, it will perform the +PROJECTILE BOOST. This faux parry will increase the velocity of every pellet fired and turn one of them explosive. The explosive pellet deals 5 more damage, but can hurt V1, so be aware of this when using it at close range.
BLAST ENEMIES AWAY
KNOCK AWAY HELL ENERGY
Its punch deals 2.5 damage and inflicts heavy knockback on most enemies. Holding the button will cause a blast, dealing 1.0 damage in area in front of V1. This can be used to easily clear groups of Filth or stagger enemies to preventing them from attacking.
Holding down the melee key will make the KNUCKLEBLASTER create a shockwave that pushes back enemies and deflects projectiles, albeit with less accuracy compared to the Feedbacker. The shockwave deals 1 point of damage to enemies. Directly punching enemies will deal 2.5 damage.
Creating a shockwave with this arm is useful whenever you're in a tight spot. If you're on a platform or near a hazard, you can easily use the shockwave created from your arm to push back enemies or to make them fall, as well as deflecting any projectiles in a radius slightly farther than the parry range.
Holding down the melee key will make the KNUCKLEBLASTER create a shockwave that pushes back enemies.
By using the KNUCKLEBLASTER at the right time, you can knock back projectiles.
GRAPPLING
ENEMY STEPPING
HOMERUN
The WHIPLASH can be used to pull light enemies toward V1 or to reel V1 towards heavy enemies to quickly close the distance. The hook will only attach to living enemies, Malicious Face corpses, or special crystals. Sticking an enemy on the ground will cause 0.2 damage or 0.3 if it is airborne, and the chain will break when using your main arm's punch. Additionally, the chain can be used to pick up and place down key items such as skulls.
When jumping off an enemy with the WHIPLASH, the amount of wall jumps and wall cling weight are reset. Use this effect to extend your recovery or retreat when dealing with large encounters.
Pulling a Drone toward you and then hitting it with the Knuckleblaster or the Feedbacker can be a deadly weapon and it awards you with the [+HOMERUN] style bonus. Alternatively, pulling yourself towards a Virtue and killing it with a punch nets you the same bonus.
When jumping off an enemy with the WHIPLASH, the amount of wall jumps and wall cling weight are reset. Use this effect to extend your recovery or retreat when dealing with large encounters.
Pulling a Drone toward you and then hitting it with the Knuckleblaster or the Feedbacker can be a deadly weapon and it awards you with the [+HOMERUN] style bonus. Alternatively, pulling yourself towards a Virtue and killing it with a punch nets you the same bonus.