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In My Singing Monsters, players collect and breed many different types of Monsters, each of which has a unique musical line that is either sung or played on an instrument. Breeding two elements of Monsters will create a new Monster species, which depends on what levels the breeding Monsters are. Each island possesses a unique set of available Monsters that together play a certain musical theme. Monsters that are present on an island will generate various types of in-game currency which can, in turn, be used to acquire more monsters, buy decorations, build structures, remove obstacles, and buy food for the Monsters to level up and generate more currency, and at a faster rate. There are also achievements and goals to direct gameplay, with in-game currency as rewards.[5] It is also possible to buy currency such as Coins, Diamonds, Treats, Relics, Keys, or Shards using real money. Certain currencies may be obtained for free by completing third-party offers.


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Islands are the various places that monsters inhabit. Some islands follow the method of buying four single elements, and then breeding those into even more monsters (i.e. Plant Island, Cold Island, Air Island). Other islands require teleporting monsters from another island (i.e. Ethereal Island, Magical Sanctum, Seasonal Shanty). There are also two 'fire' islands (i.e. Fire Haven and Fire Oasis). Other islands have the player buy the monsters as "statues" or "vessels", then zap monster eggs from breeding structures on other islands into one of the statues to wake up the statue and hence, unlock its song and its ability to earn currency (i.e. Wublin Island, Celestial Island, Amber Island). Ethereal Workshop involves the player attuning Meebs before being synthesized in the Synthesizer in order to create a triple ethereal. The Colossingum is a combat island where the player can do quests to level up their Colossingum level or battle other players using the versus feature. Players are also able to collect Costumes in The Colossingum. Composer Island is where players can create their own songs with the natural monsters. There are Mirror Islands only for the Natural Islands which functions as a secondary version of the associated island. Mirror Islands have moderately different designs from the Natural Islands, mostly covered in pink wire, similar to that of cobwebs.

The distinction of My Singing Monsters from other simulation games is the "building" process of making music that is primarily driven by the use of the eponymous musical monsters. Players make their own decisions on what determines the "perfect" island by selectively picking monsters that they determine would improve their game overall through a combination of design and in-game currency generation. Some special monsters or decorations are more difficult to unlock, often requiring exclusive currencies, special events (such as holidays and in-game events), "Wishing Torches", or other special methods in order to obtain or activate them.

Some Monsters sing in nonsensical gibberish such as the Mammott (bum), Fwog, (wow), and Toe Jammer (doo), some sing fractured or short lines in English (such as the PomPom (hey), Shugabush (yeah), and Hoola (yippee yay), and others play real-world or fictional instruments such as the Shellbeat (drums) and Bowgart (cello). There are also special Monsters known as "Werdos" that sing lyrics (the Parlsona, Tawkerr, Stoowarb, and Maggpi). The characters are often designed as exaggerations of real-world animals or objects (such as the common Fwog (frog) and T-Rox (T-rex), cartoon caricatures of monsters from folklore and mythology (such as the Epic Blabbit (jackalope) and Dragong (dragon), fusions of living creatures and instruments such as Floogull (flugelhorn/seagull) and Sox (saxophone/fox), resemblances to real-world people such as the Shugabush (Kristian Bush) and G'joob (Wilford Brimley), or representations of the monster's in-game elemental makeup such as Clackula (Bone) and Potbelly (Plant). Some monsters work differently, for example, the Wubbox is hatched in a box form and must have all Natural Monsters on the Natural Islands "boxed" into it to power it up, however, on Fire Haven and Wublin Island, the player has to box non-natural monsters (Rare and Epic Wubbox take Rares and Epics instead, as well as make different noises). Most Monsters have "Rare" and "Epic" variants, Rares are only available to obtain during special events and can either be bought from the Starshop with Starpower or bred with the same breeding combination as the common and Epics are also only available during special events but have unique breeding combinations and are harder to get. In addition, you can also get Seasonals which are monsters that you can only get for certain times every year like the Yool that plays the (bell) but also says (ho) or the Spurrit that says (huzzah). Other features such as the top islands, Tribal Island, achievements, friends, battles, and special events are also present.Certain gameplay mechanics have been discontinued, such as the Mine, which was replaced with a Mini Mine that gives 1 gem every 24 hours available on every island. There is also a Maximum Mine available on Plant Island and Mirror Plant Island if the player had made at least one in-app purchase that gives 2 gems every 12 hours.[6]

My Singing Monsters: Dawn of Fire is a prequel of the original My Singing Monsters, set in a time when the element of Fire was born. Unlike the original game which introduced the fire monsters to players, the main song is on "Continent", a supercontinent land that was formed similarly to Pangaea. The Monsters are depicted as babies on the "Continent", and the starter Monsters are Noggin and Kayna. There are five sections of the continent, unlocked at different player levels and based on the Natural Islands from the original game. Monsters in their toddler form are initially raised on Continent, each of which plays a unique tune that contributes to the musical theme. Each monster requests a unique set of "crafting items" that can be used to increase their level up to level 20; filling these requests will reward in-game currency plus additional benefits that can unlock additional features of the game. At a certain monster level, unique to each monster, toddler monsters are able to permanently teleport to additional islands known as "Outer Islands" as adult monsters, gaining new musical lines on an island with a unique group of musical monsters that produce an entirely different song theme. These include Party Island, Space Island, Cloud Island, and Cave Island. There is also one other island, called Starhenge, which is the original version of Celestial Island from the original game.

Just like the main game, Dawn of Fire also has seasonal events and Seasonal Monsters which you can only get for certain times of the year, with the only seasonal events in the game currently being Spooktacle Junior and Festival of Yay Junior.[citation needed] Dawn of Fire also introduced Prismatics, which are only available during certain events, and during those events can be created by sending a monster through the Prism Gate. Prismatics serve as the prequel's equivalent of Rare and Epic monsters from the original game.[8]

My Singing Monsters: Composer serves as an app to compose custom songs using some, but not all, monsters from the franchise. This game also features Rare Monsters, Dipsters, Seasonals, and Ethereals, which are not available on Composer Island in the original game.

My Singing Monsters: The Board Game is a board game based on the My Singing Monsters franchise. The board game was supported by Kickstarter from June 1 to 21 and was designed by Sen-Foong Lim and Jay Cormier. There are two versions of the game; the Standard Edition, which includes all of the core components, and the Deluxe Edition, which includes nine painted Monster mini-figures, upgraded components, and an exclusive expansion that features the Werdo monsters. The board game is a worker placement game, in which the player breeds Monsters to produce more coins than other players.[9]

Kotaku described the original My Singing Monsters as a "clever combination of music and monster breeding", praising how the complexity of a song can become developed by the utility of breeding monsters, each monster revealing a new line to the song.[1][18] However, Kotaku was "a bit disappointed" with the level of complexity added in Dawn of Fire, reporting that the new feeding system hinders progress towards the whole concept of unveiling the "musical nirvana".[19]

Gameplay in My Singing Monsters is exactly like most social management titles: you have to create different structures in the town to get different resources like food and gold. And as you get stock up on resources, you can get new monsters, with your aim being to collect as many as you can.

If you place the monsters in My Singing Monsters together, you can listen to them sing loads of different kinds of songs. One of them, for example, plays drums and another woodwinds, while another sings bass. Combining them in different ways will create new melodies.

My Singing Monsters is a very simple casual game that doesn't offer anything too innovative, but it's still nice and visually very pretty. Above all, it has a brilliant soundtrack. Trying different monster combinations to make new songs is by far the best thing about it. e24fc04721

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