I've run the game with more than a dozen video cards. Nvidia's are generally at the bottom for compatibility. To abandon them is the best way forward for this game. Also abandon anything that isn't the matrox g400, or run the software renderer on a fast cpu.

Following the advice of weidum, I tried the 45.23 drivers again. Last time I tried them was with the TNT2 and the installer told me it couldn't find any nvidia cards. But I tried it again with the fx5200 and what do you know, they installed just fine. And even better Colin McRae rally runs smoothly at high detail now. I feel a bit silly not trying that earlier, but thanks for the help none the less.


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There is a certain connotation associated with budget games, and it's one that suggests that the overall quality of the product must be low, and thus the product requires a lower price to still appeal to consumers. In most cases, this does turn out to be true. However, in the case of Colin McRae Rally 04, which is the latest installment in Codemasters' critically acclaimed rally racing franchise, you mustn't let the budget price tag fool you into thinking the game is in any way lackluster. Colin McRae Rally 04 is every bit as good as its most recent predecessor, and in many ways, it's quite a bit better. Not only does it continue to refine the excellent racing gameplay found in Colin McRae Rally 3, but it provides a greater depth--in terms of modes--than last year's game.

Colin McRae Rally 3 struck a pretty impressive balance between realistic and easily playable driving mechanics, and in Colin McRae 04, the balance is even better, thus pushing the realism just that much further without compromising the game's pick-up-and-play style. The game features four different car types, including four-wheel drive, two-wheel drive, Group B, and a bonus category. You will feel a pretty significant difference between the cars you play from different categories. For example, four-wheel drive cars are the much more traditional brand of rally racers; two-wheel drive vehicles are designed to be more like day-to-day cars that have been customized for rally purposes; and Group B cars are a notoriously fast bunch that were quite popular in rally racing during the 1980s but were eventually banned due to the many serious accidents they were involved in. When driving a two-wheel drive car or a Group B car, there is a very noticeable difference between them in both handling and speed. There are a little more than 20 cars in the game, and each and every one feels different and varied enough to make it enjoyable to drive time and time again.

Speaking of the championship mode, like most everything else in Colin McRae 04, it's gotten a nice upgrade over last year's mode. Unlike last year, you now have the option of choosing from any of the game's available cars to race with in this mode, instead of being relegated simply to racing as Colin McRae himself. Depending on which car you choose, you'll become a part of that car manufacturer's racing team, so you'll attempt to earn points for both yourself and your team as you blaze through a series of six-race, two-day rally events. As you play, you'll also take part in special one-on-one competitions against an opponent in an arenalike race, and you'll have the opportunity to earn new parts for your car by testing them yourself. Parts-testing takes place between countries, and you can earn items like upgraded brakes, snow and gravel tires, and gear boxes. Each test is like a minigame of sorts, where, for instance, when testing new brakes, you must speed through a course and stop within a specifically marked area of a track. Similarly, when testing new tires, you have to slide a sufficient amount to properly gauge the tires' ability to handle strain. This addition to the mode definitely adds a nice air of variety to the otherwise straightforward championship.

In terms of remaining gameplay modes, the rest of Colin McRae 04 is made up of standard quick race, single course, and single rally modes. The quick race is just a random car and track that's selected for you, which gets you into a competition as expediently as possible. Single course lets you run a time trial through any of the game's available courses. As for single rally, any of the championship mode rallies are available in a single sitting here, in addition to a few customized rallies and a couple of slots for you to create your own customized rallies. Colin McRae 04 also features Xbox Live support--of sorts--but it's only in a scoreboard capacity. Essentially, any time you log on, you can upload your top scores from the offline game on to an online scoreboard to see how you stack up against the competition. As the offline game does feature one-to-four-player split-screen multiplayer (and one-to-two-player multiplayer in the championship mode), it's a little disappointing that there's no direct online competition. However, it's definitely nice to have the online scoreboard.

Multiplayer allows the player to race up to 100 other players in rally races through solo competition, as there are no other cars, ghosts or players present on the track. Fastest time determines who wins.

One of the things that met with some puzzled frowns when I mentioned it to my friends is CM2.0's arcade modes. They're actually really good fun! You can race rallycross-style with two drivers split-screen or online using Codemasters' new online service. A hotseating type of mode is also possible. Elsewhere, the sound effects, graphics et cetera have all been improved. The car models crease and crack as you hurl them around, and your front and rear bumpers are very eager to part company with the chassis. The glass smashes, the tyres flatten; on the whole it's a thoroughly realistic portrayal, and it goes beyond visuals too, with big thumps having a genuine effect on your ability to continue racing. The tunnel problem mentioned at the outset is negligible too, and although at times the sounds seem a little repetitive, they can't be faulted for authenticity. It's as if someone literally sat in a car with McRae and stuck a recorder out of the window! Beyond the arcade and championship modes there are the familiar time trials and whatnot, and if you finish those, you unlock new cars, including a rather splendid Mini Cooper! The difficulty levels are judged to perfection too, so it'll have you coming back time and again to take the harder approach.

Colin McRae Rally is a singleplayer and multiplayer racing game developed and published by Codemasters. Named after the rally driver Colin McRae, it is the first entry in the Colin McRae Rally series.

The 1977 Chrysler Sunbeam Ti Group A offered for sale holds particular significance as the first rally car McRae owned. Colin came to acquire the Chrysler after taking part in his first rally, the 1985 Kames Stages, in a borrowed Hillman Avenger that he used to finish 14th overall and first in class despite dropping off the side of the road.

Keen to continue his rallying career, McRae decided to sell his autotest Mini and then purchase the Sunbeam for the princely sum of 850. He was so attached to the car that it is said he would never have sold it had his life not been cut so tragically short, in 2007.

The final car on offer is the 2005 Ford Escort Mk2 McRae that was last driven by the Scot in the year he passed away. Mk2 Escorts were clearly very special to McRae, because it was the model his father used to start rallying, and served as a source of childhood inspiration.

Success in rallying had brought Colin worldwide recognition in motorsport circles, and led to the introduction of his eponymous computer game, through which his appeal reached a much more diverse and wider audience. The first game, Colin McRae Rally was released in 1998. After huge success, other games were released culminating with the first of the "Dirt" Series in June 2007. "Colin McRae Dirt 2" and "Dirt 3" followed and the brand remains the market leader in rally games worldwide.

The Colin McRae Vision Charity was formed in the aftermath of the tragic helicopter accident, which claimed the life of Colin, along with his young son Johnny and two family friends in September 2007. 

 In the light of the incredible response from the public, the McRae family decided that it might be possible to utilise the profile of Colin's name and worldwide rallying achievements to raise funds for charitable children's health and education initiatives. In the last few years, the trust has been able make some fantastic donations in Colin's honour, however, long term, the Trustees decided to cease actively fundraising for the Vision. To find out about the charity's activities please view here...

Feeling confident after the success of TOCA Touring Car Championship, which offered a realistic and fun take on the British Touring Car Championship, Codemasters teamed up with the biggest name in world rallying to create a gaming dynasty that continues to this day.

And boy, did Codemasters deliver, coupling an engaging handling model with other immersive rallying features like cumulative damage, pacenotes and super special stages, including input from McRae himself.

The game made no apologies for its focus on rallying; it was you against the stage, with the individual split time bar on the right showing whether you were faster (green) or slower (red) than the current leader.

The PlayStation had yet to see a rally game like it. V-Rally was an obvious rival but it ditched the gritty realism of its Sony stablemate. The nearest competitor to CMR was likely Sega Rally on the Sega Saturn, which relied on its coin-operated origins to supply an immersively fun off-roading experience at a silky 60 frames per second.

It made complete sense to a rally fan, where a Scandi-flick followed by a touch of handbrake was the ideal way to negotiate a hairpin. The incidental sounds the cars made also added another layer of immersion: stone chips, exhaust backfires, transmission whines (similar to the effect used in TOCA); they all contributed to the realistic rallying vibe. ff782bc1db

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