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When you download an app, it should work as promised. Which is why human App Reviewers ensure that the apps on the App Store adhere to our strict app review standards. Our App Store Review Guidelines require apps to be safe, provide a good user experience, comply with our privacy rules, secure devices from malware and threats, and use approved business models.


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Each build is available to test for up to 90 days, starting from the day the developer uploads their build. You can see how many days you have left for testing under the app name in TestFlight. TestFlight will notify you each time a new build is available and will include instructions on what you need to test. Alternatively, with TestFlight 3 or later, you can turn on automatic updates to have the latest beta builds install automatically.

When the testing period is over, you'll no longer be able to open the beta build. To install the App Store version of the app, download or purchase the app from the App Store. In-app purchases are free only during beta testing, and any in-app purchases made during testing will not carry over to App Store versions.

Note: To automatically download additional in-app content and assets in the background once a beta app is installed in iOS 16, iPadOS 16, or macOS 13, turn on Additional In-App Content in your App Store settings for iPhone, iPad, and Mac.

You can send feedback through the TestFlight app or directly from the beta app or beta App Clip by taking a screenshot, and you can report a crash after it occurs. If you were invited to test an app with a public link, you can choose not to provide your email address or other personal information to the developer. Apple will also receive all feedback you submit and will be able to tie it to your Apple ID.

If your device is running iOS 12.4 or earlier, tap Send Beta Feedback to compose an email to the developer. The feedback email contains detailed information about the beta app and about your iOS device. You can also provide additional information, such as necessary screenshots and steps required to reproduce any issues. Your email address will be visible to the developer when you send email feedback through the TestFlight app even if you were invited through a public link.

When you take a screenshot while testing a beta app or beta App Clip, you can send the screenshot with feedback directly to the developer without leaving the app or App Clip Experience. Developers can opt out of receiving this type of feedback, so this option is only available if the developer has it enabled.

When you test beta apps or beta App Clips with TestFlight, Apple will collect and send crash logs, your personal information such as name and email address, usage information, and any feedback you submit to the developer. Information that is emailed to the developer directly is not shared with Apple. The developer is permitted to use this information only to improve their App and is not permitted to share it with a third party. Apple may use this information to improve the TestFlight app and detect and prevent fraud.

Apple retains TestFlight data for one year. To view and manage your data with Apple, including your data that is sent to Apple through TestFlight, visit Data and Privacy. For more information about how the developer handles your data, consult their privacy policy. To request access to or deletion of your TestFlight data, contact the developer directly.

The following data is collected by Apple and shared with the developer when you use TestFlight. If you accepted an invitation through a public link only, your email address and name are not visible to the developer.

When you send feedback through TestFlight or send crash reports or screenshots from the beta app, the following additional information is shared. This information is collected by Apple and shared with developers. Apple retains the data for one year.

The Justice Department, joined by 16 other state and district attorneys general, filed a civil antitrust lawsuit against Apple for monopolization or attempted monopolization of smartphone markets in violation of Section 2 of the Sherman Act.

The complaint, filed in the U.S. District Court for the District of New Jersey, alleges that Apple illegally maintains a monopoly over smartphones by selectively imposing contractual restrictions on, and withholding critical access points from, developers. Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone, promote interoperability, and lower costs for consumers and developers. Apple exercises its monopoly power to extract more money from consumers, developers, content creators, artists, publishers, small businesses, and merchants, among others. Through this monopolization lawsuit, the Justice Department and state Attorneys General are seeking relief to restore competition to these vital markets on behalf of the American public.

Today, the Justice Department filed a proposed consent decree to prohibit the National Collegiate Athletic Association (NCAA), the largest national organization regulating intercollegiate athletics, from enforcing the Transfer Eligibility Rule...

I maintain an iOS and Apple TV app that share a bundle ID. We recently updated our Apple TV app to version 5 but iOS remains at version 4.6.6. However when you view the App Store Preview page it only shows the iOS version history and version number.Example -player/id674488346?platform=appleTV

I believe this also has a knock on effect for MDM systems as we are aware of an issue where Jamf may not be able to allow Apple TV devices to update to v5 as the app store data it uses reports the iOS version number not the platform specific version.

This is a list of built-in apps[a] developed by Apple Inc. for iOS that come bundled by default or installed through a system update. Many of the default apps found on iOS have counterparts on Apple's other operating systems macOS, iPadOS, watchOS, and tvOS, which are often modified versions of or similar to the iOS application. As each app is integrated into the operating system itself, they often feature greater support for system features than third-party alternatives and are quick to adapt new features of iOS.

Apple has also included versions of iWork, iMovie, and GarageBand for free with new device activations since the release of iOS 7; however, these apps are maintained independently from the operating system, with updates instead released through the App Store.[1]

Since iOS 10, most pre-installed apps have been removable.[2] With iOS 14 or later, as well as iPadOS 15 or later, users can hide pre-installed apps in the newly introduced App Library, as well as change their default web browser and email client to a third-party alternative.

The App Store is a digital distribution platform which allows users to browse and download apps developed with Apple's iOS Software Development Kit. The App Store opened on July 10, 2008, with the release of IPhone OS 2, launching with 500 applications available. The number of apps peaked at around 2.2 million in 2017, but declined slightly over the next few years as Apple began a process to remove old apps or 32-bit apps that do not function as intended or that don't follow current app guidelines.[3] As of 2020, the store features around 1.8 million apps. On September 19, 2019, Apple Arcade, a gaming subscription service that provides unlimited access to a catalogue of games for a monthly fee, was released through a dedicated tab on the App Store.[4]

Books, formerly iBooks, is an e-book reading and store app released in mid-2010, as part of the iOS 4 update.[5] Initially, iBooks was not pre-loaded onto iOS devices, but users could install it free of charge from the App Store. With the release of iOS 8, it became an integrated app. It primarily receives EPUB content from the Apple Books store, but users can also add their own EPUB and Portable Document Format (PDF) files via data synchronization with iTunes. Additionally, the files can be downloaded to Apple Books through Safari or Apple Mail. It is also capable of displaying e-books that incorporate multimedia.[6] Books has also expanded to allow the purchase and listening of audiobooks through the app. Reading goals can be set which encourage users to read for an amount of time each day.[7]

Calculator is a basic calculator app introduced with the initial launch of the iPhone and iPhone OS 1 in 2007.[8] The standard mode includes a number pad, buttons for adding, subtracting, multiplying, and dividing. A scientific calculator can be accessed by rotating the device landscape, which supports exponents and trigonometric functions.

Calendar is a personal calendar app introduced with the initial launch of the iPhone and iPhone OS 1 in 2007.[8] It tracks events and appointments added by the user and includes various holidays depending on the location the phone is set to as well as birthdays from contacts.[9] Users are also able to subscribe to other calendars from friends or third parties. Since iOS 5, Calendar supports online cloud backup of calendars using Apple's iCloud service, or synchronization with other calendar services, including Google Calendar and Microsoft Exchange Server.

Camera is a photo taking app introduced with the initial launch of the iPhone and iPhone OS 1 in 2007.[8] Photos can be taken with flash or with filters applied, as well as a timer option which will take a photo after three seconds have passed since hitting the capture button. The ability to record video footage was introduced in iPhone OS 3 and has since been updated so that videos can be filmed in time-lapse or slow motion. On the iPhone 7 Plus and above, photos can be taken in 'portrait mode', which creates a depth effect so that the subject is in focus while the background is blurred.[10] The camera is also capable of creating panoramic images.[11] On iPhone 11, iPhone 11 Pro, and iPhone SE (2nd generation) with iOS 13 or iPhone XR or later on iOS 14 or later, the camera app was redesigned with a new font and a new UI for controls. 152ee80cbc

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