Hill Climb Racing started as a fun project created by a small team of developers called Fingersoft. The game was refreshing to play when you compared it to the bunch of other mobile games out there which mainly focused on their profits over how fun the game actually was. A lot of people, myself included, played HCR a lot, and had a LOT of fun playing it. I enjoyed upgrading my dinky little Jeep and seeing how far it could go in each level and trying to compete with my friends for the highest scores. It was a mobile game which placed itself apart from others, in terms of gameplay and being unique. Many people who couldn't play demanding car games such as Asphalt turned to hill climb racing and the game gradually gained a passionate fanbase. Then it all went downhill. HCR started introducing new cars, levels, and the "fuel boost" button, which you had to pay for with gems that were either very hard to earn or you had to pay real money for. Additionally, all the new and cool cars cost way too much. This was a subtle yet clever marketing trick conjured by Fingersoft to gain more profit. Players were now forced to pay real money for in-game currency if they wanted to unlock new cars or levels. The game was no longer fun and required way too much grinding.

There's also Hill Climb Racing 2. I turned to it because I was getting bored of the same linear adventure mode in the original game, and the concept of PvP races was quite attractive to me. Before long, I started playing this game daily. I recommended it to my friends and my family members. It was fun, and had updated graphics and UI. The game was refreshing, and had an increasing playerbase and fanbase. Then it all went downhill. The new store section was added, where players could buy chests containing loot, gems, and coins, as well as "limited" time customizations. The customizations were cool, but you had to pay absurd amounts of money to gain customizations for a mobile game, most upwards of $20. This was fine, because all the players still had to grind the same amount and what you could pay for was only a customization, no pay to win. Yet. The game progresses, and they add the new VIP feature. If you paid $15/month, in a mobile game, you got to skip ads, and get the same golden skins for all the vehicles. A bit gimmicky, but people fell for it. They wanted to support Fingersoft, as their game was still unique to the market and others did not replicate it. Fast forward to the Events update. A lot of players were excited, including myself, to be able to compete against other players in real-time in cool minigames which were a variation of the base game. It was fun, and even offered rewards for participating. The thing is, you had to use tickets, which are limited, to enter. Players that did not have gems, have to, you guessed it, pay for gems just to be able to compete with their friends. Meanwhile, the VIP's compete in the same amount of games as a regular player, yet earn DOUBLE the rewards.


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I just got a new phone and the most important thing is... get Hillclimb Racing 2 going again, I've been able to sync it onto other devices in the past (bluestacks, wife's phone, my original very very rough condition phone) but when I click the connect to google play in settings it very quickly pops up a window that closes and goes to login failed. Google play services logs in fine though and shows my progress but in game nothing. I'm not really down to re-grind all the races etc it'd take (and more so, all the ads I'd have to sit through) to get back so really hoping someone can help out.

Creative mode and its Track Editor were first made available in Early Access for VIP subscribers in the previous release. Based on the positive early reception, it is evident that there is a huge demand for this new feature, which makes every player the architect of their very own ultimate racing experience.

Hill Climb Racing is a 2012 2D physics-based racing video game released by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known product. The player controls a driver across hilly terrains, collecting coins along the way and spending them on vehicular upgrades and on vehicles themselves while being watchful of the driver's head as well as the vehicle's fuel supply.

Hill Climb Racing's critical reception was somewhat positive, with praise often going to the game's physics. Criticism was normally focused on the visuals, but that was often overlooked when the physics was tested. Modojo's John Bedford respectively dismissed the graphics and soundtrack as rudimentary and repetitive but found a great deal of satisfaction in mastering the controls and called the game "furiously addictive."[2] SFGate's Peter Hartlaub praised the ability to upgrade vehicles, as he found it to dramatically improve the player's experience and demonstrate the game's "subtle" physics. Even though he found Ski Safari, a similar racing game, to have a more sophisticated gameplay and better graphics and be more cartoonishly "fun," he also found Hill Climb Racing more engaging and concluded that the game is "a good example of the importance of mechanics over visuals in [the mobile gaming] market."[3]

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Mountain Bike Hill Climb Race is an exciting, 2D action Bicycle driving game based on real physics with funny cartoon graphics and parallax scrolling. Drive your mountain bike through paths and hurdles over beautifull hills and amazing mountains. It is a very addictive, simple 2D game, yet challenging to play. Use the left control stick to lean back or forward and the right control stick to speed up and slow down.


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