The Ricoh Theta 360 camera can be purchased for $300 and is operated manually or through the use of a smart phone.
Inexpensive, battery-powered LED lighting is useful for artificially lighting dark spaces without the need for outlets.
Any camera tripod is useable with the Ricoh Theta 360.
Cupix is a free, online program that simply stitches together virtual reality environments from a series of 360 images. Digital objects and text can be inserted into the environment and strengthen the interpretive abilities of virtual reality. The resulting 3D tours are published through Cupix and can easily be embedded into existing websites. The 3D tours are viewable through a normal web browser as well as through low-cost devices like Google Cardboard.
Photo: http://virtualrealityforeducation.com/google-cardboard-resources/
To capture the images on the 360 camera, the corresponding app was downloaded to a smart phone. Once the camera is turned on, it will broadcast a Wi-Fi signal. Once the smart phone is connected to this Wi-Fi signal, images can be captured remotely. This eliminates any photographers or bystanders from the image.
The camera is placed on top of a tripod, the tripod is strategically moved around the room in-between a series of image captures. The multiple 360 images are then loaded into the Cupix program which automatically stitches the images together seamlessly.
If there is a lack of natural or other light sources in the interior space being imaged, wireless lighting should be used to light the space to ensure better image quality.
The process is relatively quick, a small one-room space could be imaged in as little as 10 minutes including prep work.
Below is a diagram showing the best way to capture images in large and complex interior spaces while still allowing for a smooth virtual walkthrough experience. More tips on image capture can be found in Cupix's support documentation.
Virtual Reality is a cost effective and adaptable technique. The technology used in our project would be a good starting point for MNHS to begin to use virtual reality as a tool for interpretation. The cost (defined to the right) would allow MNHS to VR larger spaces as well as allow for the purchase of Google Daydream headset for a more immersive experience. However, Google Cardboard could be used instead as a cost reducing measure. Our project is usable in VR headsets as well as on a web browser.