Pure Bred Imps
Description
Imps are a subspecies of Hell Born Demons that are the lowest ranking along side Hellhounds. They are the "Working Class" of hell.
Imps are designed to look like how the devil is typically portrayed in media, with red skin, horns and an arrow-tipped tail. All Imps have skin in a shade of red and striped horns. Imps have yellow sclera that glow in the dark with black silted pupils, and sometimes visible red irises that tend to grow wide when an Imp is angered; some imps have white markings on their skin as well.
One of the most distinctive traits that tell imps apart is the shape of their horns, which can vary greatly from individual to individual. Imps themselves also come in a variety of shapes and sizes, with the majority of them being smaller in stature than humans, but imp height ranges vary between comparable to an average human, to small enough to fit into a bag.
Traits
All Imps share a Madness Saving Roll of 10
DEX and STR increased by 1
Darkvison 60ft, allows the Imps to see in the dark almost perfectly, cannot discern colour in darkness
Yellow Sclera 15ft, illuminates nearby space, makes Imps stand out in darkness
Prehensile Tail, allows Imps to use their tail like a third arm
Tough Upbringing, due to growing up in slums Imps have a proficiency with two handed weapons, any class of primary firearms and clawed attacks
Clawed Attack, 1d6 on hit
Speed 30 ft
Traits
DEX and AGT increased by 1
Darkvison 60ft, allows the Imps to see in the dark almost perfectly, cannot discern colour in darkness
Yellow Sclera 15ft, illuminates nearby space, makes Imps stand out in darkness
Prehensile Tail, allows Imps to use their tail like a third arm
Tough Upbringing, due to growing up in slums Imps have a proficiency with knives, secondary fire arms and clawed attacks
Speed 30 ft
Clawed Attack, 1d6 on hit
Flight 50ft, cannot be wearing medium or heavy armour
Madness Saving Throw of 10
Mixd Breed Imps
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Hell Hound
Description
Hellhounds are the lowest ranking hellborn, being used as cheap or free labour. They are also treated like sentient pets, selectively bred for the best looking species possible.
Hellhounds are anthropomorphic demons that resemble canines or canine-like carnivorans, taking after one specific breed or species for their appearance, with some looking like wolves, and others like more traditional domesticated dog breeds, such as Doberman and huskies. Hellhounds thus far all share red sclera with white irises, as well as distinguishable ears, tails, and muzzles specific to their breed-inspired type.
Shared Traits
Claw Melee 5 ft 1d6 + DEX
Bite Melee 5ft 1d6 + STR
Keen Hearing and Smell you have advantage on WIZ (perception) checks that rely on hearing or smell
Darkvision 120 ft
Passive perception 10 + WIZ + Proficiency Bonus
Madness Saving roll of 10
Description
Hellhounds are the lowest ranking hellborn, being used as cheap or free labour. They are also treated like sentient pets, selectively bred for the best looking species possible.
Hellhounds are anthropomorphic demons that resemble canines or canine-like carnivorans, taking after one specific breed or species for their appearance, with some looking like wolves, and others like more traditional domesticated dog breeds, such as Doberman and huskies. Hellhounds thus far all share red sclera with white irises, as well as distinguishable ears, tails, and muzzles specific to their breed-inspired type.
Shared Traits
Claw Melee 5 ft 1d6 + DEX
Bite Melee 5ft 1d6 + STR
Keen Hearing and Smell you have advantage on WIZ (perception) checks that rely on hearing or smell
Darkvision 120 ft
Passive perception 10 + WIZ + Proficiency Bonus
Madness Saving roll of 10
Show dogs are hounds that have been bred selectively for the best looks possible, they are usually smaller in form than other hounds, weaker too however what they lack in intimidating features they make up for in cuteness.
CHA increased by 2 AGT and DEX increased by 1
STR decreased by 1
Performance Proficiency
Fighting dogs are the bigger breeds, bulky and strong. These are usually hired as bodyguards or bet on in fight arenas.
STR increased by 2 CON and increased by 1
INT decreased by 1
Athletics Proficiency
Hunting breeds of Hellhounds were selectively bred to track down targets.
WIZ increased by 2 AGT increased by 1
CHA decreased by 1
Perception Proficiency
Succubai/Incubai
Description
Succubai are a subspecies of Hellborn Demons, ranking second lowest. This species are known to be sexualy intense and highly charasmatic.
Succubi possess voluptuous, yet human-like figures, stocky to slender, and have color schemes consist of black and red with a pinkish hue. They have black-tipped horns, a barbed tail, and small bat-like wings sprouting from their backs. Succubi have yellow sclera with pink or red irises. They also possess human-like feet.
Succubi have some biological similarities to imps, including the lack of an obvious nose. Albeit, succubi are taller, have smaller horns, and possess more varied skin tones of pink and red. Some succubi also possess (pointed) ears, a rare trait for a demon.
Traits
CHA increase by 2 and CON and AGT increased by 1
Hard Catch, you have advantage on saving throws against being charmed
Lustful Behaviour, you have advantage on Persuasion, Performance and Acrobats toward men
Speed 30ft
Flight 50ft
Madness Saving Roll of 7
Incbai are a subspecies of Hellborn Demons, ranking second lowest. This species are known to be sexualy intense and highly charasmatic.
Incbai possess slender or muscly, yet human-like figures, stocky to slender, and have color schemes consist of black and red with a pinkish hue. They have black-tipped horns, a barbed tail, and small bat-like wings sprouting from their backs. Incubai have yellow sclera with pink or red irises. They also possess human-like feet.
Incubai have some biological similarities to imps, including the lack of an obvious nose. Albeit, Incubai are taller, have smaller horns, and possess more varied skin tones of pink and red. Some Incubai also possess (pointed) ears, a rare trait for a demon.
Traits
CHA increase by 2 and CON and AGT increased by 1
Hard Catch, you have advantage on saving throws against being charmed
Lustful Behaviour, you have advantage on Persuasion, Performance and Acrobats toward women
Speed 30ft
Flight 50ft
Madness Saving Throw of 7
Reptile Demon
Description
Hellborn Demons are the third highest ranking in Hell, below sinners but above almost all other Hell Born.
Lizard demons are the most common of reptile Hellborn, originating in the Wrath Ring. They are anthropomorphic demons resembling dinosaurs, lizards and snakes. The signature feature that all reptile demons have is a thick scaly skin that acts almost like armour.
Shared Traits
Hold Breath, the lizards can hold their breath for 3 turns (15 mins)
Thick Skin resistance to bludgeoning, piercing and slashing damage from non-magical ranged attacks AC as 10 + your Strength modifier + your Constitution modifier
Survival
Claw Melee 5 ft 1d6 + DEX
Bite Melee 5ft 1d6 + STR
Speed 30 ft
Climb 30 ft
Madness Saving Throw of 5
Lizard Demons are the smallest of the Reptiles, also the most stealthy. They are able to sneak from place to place with ease.
DEX +2 AGT +1
STR-1
Proficiency in stealth
Translucency the lizard is able to attempt to camouflage and blend in with its environment
Dinosaur Demons are the biggest of the Reptiles, stronger then the others but it comes at a cost causing them to be the dumbest of the Reptiles.
STR +2 CON +1
AGT and DEX -1
Intimidation proficiency
Snake demons either have legs or a snake tail on their lower half, always having a top half that resembles a human. Snake demons also have a venomous bite and sharp fangs. They are also the fastest of the Reptiles.
Serpent Bite enemy inflicted must survive a D11 saving throw or be subjected to 10 3d6 poison damage
DEX and AGT +2
Advantage on perception checks that rely on smell.
Oceanic Demon
Description
Hellborn Demons are the third highest ranking in Hell, below sinners but above almost all other Hell Born.
Oceanic Demons are native to Envy, an oceanic ring. Oceanic Demons range from half fish half human sirens with tails to anthropomorphic sharks of every species. All Oceanic Demons have the fastest swimming ability in all the 7 rings. Shark Demons can also be found in greed.
Shared Traits
Gills the Ocean folk can breathe forever underwater
Bite Melee 5ft 1d6 + STR
Thick Skin resistance to bludgeoning, piercing and slashing damage from non-magical ranged attacks AC as 10 + your Strength modifier + your Constitution modifier
Madness saving throw of 5
Swimming 80 ft
Description
Sirens are mostly water based demons, with a human like top half and a mermade like tail on their bottom half. Using magic the siren can transform its tail into legs however it is not as agle on land as it is in water. The sirens usually have a blue hue skin tone with green/yellow eyes.
Traits
When in water +2 AGT +1 STR CHA
When out of water +1 STR and CHA
-2 AGT
Speed 15 ft
Attuned Hearing sirens are unaffected by hearing based attacks
Claw Melee 5 ft 1d6 + DEX
Description
Shark demons can be massive. They average between 5 and 8 feet tall, their eyes are often a bright blue or green and sometime glow a little. Shark demons skin skin is often shades grey, brown, or black and is extremely tough. One of the most distinctive features of the shark demons is the two-tone skin with usually white tones on the front of the torso, half of the face, and bottom half of the tail with the darker colours on the back, upper half of the face, and top half of the face. Shark Demons have non-prehensile muscular tails that grow to three or four feet in length, and these were used for balance and swimming. They also have sharp teeth and a dorsal fin on their back.
Shark Traits
Fearless most races have disadvantage on intimidation checks
Waterborn when in water you gain advantage on melee attacks
STR or CON +2
Endothermy resistance to cold attacks
Swordfish Traits
Fearless most races have disadvantage on intimidation checks
Waterborn when in water you gain advantage on melee attacks
DEX or CON +2
Sword Nose 1D8 slashing
Insectoid Demon
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Clown/Jester Demon
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