How it works
There is three levels of madness, being Hellborn certain entities can cause madness and overall insanity due to how powerless you are to these entities. Each race has a Madness Saving Throw, this determines weather or not your character slips into the depths of insanity or not.
The enemy types that can inflict madness are: Sinners, Overlords, Seven Deadly Sins, Goeitas and Exterminators.
When your character is inflicted with madness, you will need to roll 1D20-race madness number-enemy modifier.
If you are to fail the check, you will have to roll on the Madness scale using a D20. The madness scale will stack until your character takes downtime for example, drinking, resting or other activities will allow you to chip away at your madness depeding on how high your madness is and what the activity listed is.