SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily.
Introduction to SOLIDWORKS
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
This is the first part which is making the base of a circle than placing another circle and extruding it to make this.
This is when you offset another circle as well as cutting through the original; base to make the hole. The cylinder is also just a matter of extruding and cutting with circles.
This is the final product of the pressure plate here we made a circular pattern with six cylinders. The rounded part of the cylinders is created by using the fillet tool. The blue print for the final cylindar is below.
Introduction to SOLIDWORKS
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Starting with the hexagonal base and extruding the second smaller hexagon.
Now you offset the hexagon and raise it then in the middle cut through the sketch with do the same steps with the additional hexagonal cylinder.
The final product is the hexagonal pressure plate. You do this by using the circular pattern for the hexagonal cylinder then filleting all the sides. The blueprint is below.
Lesson 1 - Parts - Overview
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
First you start by extruding a square then adding and extruding a circle on top of it.
Then add another circle on the extruding one and cut through the center of the sketch
The final product is made when you shell the sketch and fillet the edges.
Lesson 2 - Assemblies
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Lesson 3 - Drawings
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
First you start off by making a rectangle and extruding it to make a square.
Next you can fillet they square and shell it to make it hollow.
Lastly the final product should look like this after ofsetting and then extruding the offset ledge.
Next you can take the part from lesson 1 and make a assembly with both parts. This video shows how the assembly looks like and what your finished product should look like. The blue print is below.
The creation of a block puzzling using measurements taken by a slide caliper and then recreating the blocks using Solid Works. To protect against copying I imprinted my initials into each block.
The final product of these pieces create a puzzled cube. To make this cube use the assembly option and put all of these pieces into an assembly then mate the pieces to each other. The cube should end up looking like the cube below.
Applying features from library
Adding draft angles to extruded features
Creating relationships between sketches
Using Fillets: Face,Constant,Variable
Using mirror tool to ensure symmetry
Applying features from library
Adding draft angles to extruded features
Creating relationships between sketches
Using Fillets: Face,Constant,Variable
Using Fillets: Face,Constant,Variable
Using mirror tool to ensure symmetry
Using Fillets: Face,Constant,Variable
Adding draft angles to extruded features
Creating relationships between sketches
Using mirror tool to ensure symmetry
Applying features from library
Applying features from library
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Creating an extruded cut feature with a draft angle
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
This Cube was created using mouse gestures. In order to make it quick for me I used 12 gestures in order to give me lots of options. I changed the regular part gestures to not include some normal to front and back and instead have extrude cut and boss. I also included chamfer and fillet in order to make the project quick. Lastly for sketch mouse gestures I added center circle and center rectangle. I kept all the creation on the left with smart dimension and features on the right to stay organized.
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
Sketching relative to coordinate systems
Dimensioning in 3D space
Sketching relative to coordinate systems
Sketching relative to coordinate systems
Mirroring features
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
Objectives Covered
Using a layout sketch
Suppressing features to create part configurations
Creating a new part in the context of the assembly
Detecting collisions in assemblies
CAD configurations are a powerful and essential feature in product design and manufacturing, allowing engineers and designers to manage multiple variations of a part or assembly within a single file. Instead of creating and tracking many separate files for slight variations, configurations streamline the process, reduce file clutter, and enhance overall efficiency. The use of the Defualt config and the 2 Prong are shown.
Sketches In Assembly
The hinge pin and the "cap" for the pin on eiter side are highlighted in blue. These part of the hinge was created while in the assembly.
Sketches for Layout
The sketch (gray lines) is used to create the hinges by slecteivly extruding certain areas.
The piston for a engine is going 200 rpm however it is slowed down to give a better veiw of the motion. The chart below measures the force it takes to raise push the blue piston up.
The piston for a engine is going 2000 rpm. The chart below measures the force it takes to raise push the blue piston up.