Project Status: Complete

Project Duration: 9 months

Software Used: UE5.1

Language Used: C++ blueprints

Primary Role(s): Solo Programmer, Team management


Animal Retribution is a couch co-op, wave based third-person shooter centered around a group of animals during a bloody uprising against their tyrannical farmer overlords. Play as a number of different animals, utilizing their weapons and abilities to defend your barn from the enemies attacks. Animal Retribution can be played by up to 4 players in local co-op, rewarding the use of teamwork to help the animals achieve their goal of a free world. 

My Contributions

My team management contributions included organising sprint meetings, ensuring everybody had a job to do and were giving/receiving feedback on a frequent basis.

Being the solo programmer for the team meant that I had a hand in every aspect of the game, a breakdown of my work would be:

Snippet of Sir Loin's (boss) code
Including:

Player haptic feedback (screen & controller shake)

Boss jump ability

Snippet of character selection code

Including:
Player ready states

Player class seleciton

Player spawning system

Ready countdown

Snippet of a player class (Cow)

Including:

Attacking
Healing ability

Weapon swap ability

Cooldowns

Snippet of enemy spawning code

Including:

Reading data table for information

Spawning enemies based on the wave

Snippet of enemy behaviour tree

This is split into several different paths depending on the enemy class and if they are taunted or not

This dictates how the enemies attack and what abilities they use