Harry Tyler
Gameplay & Tools Programmer
About
Hello, I’m Harry, a graduate Gameplay Programmer and Designer from England. I have a lifelong passion for both creating and playing games, which led me to pursue a degree in Games Development: Programming at Falmouth University.
Throughout my journey, I’ve developed a strong affinity for exploring different development methodologies and continuously expanding my skillset. I thrive in collaborative environments, valuing cross-discipline teamwork as an essential aspect of the game development process.
For me, game development is most rewarding when it directly impacts the player experience, whether that's through gameplay mechanics or supporting initiatives such as community engagement or content creation. I am deeply committed to crafting interactive experiences that resonate with players and foster meaningful connections within the gaming community.
Skills
Programming Languages:
Unreal Engine Blueprints
C#
Unreal Engine C++
Python
Game Engines:
Unreal Engine
Unity
Industry Skills:
Agile Workflow
Version Control (Git)
Team Communication & Leadership
Education & Experience
2021-2024
Studied: Game Development: Programming BA(hons) at Falmouth University
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2019-2021
Studied: Games Development at Northbrook MET
University Projects
Animal Retribution
Development Time: 9 Months Engine: Unreal Engine 5.1 Language: C++ Blueprints
My Contributions:
System & Gameplay programming
Team Managing
Scrum Leading
UI Functionality
Personal Projects