Collaborating with a team of 12 developers over 4 weeks. 2 of pre-production with myself as the sole programmer with the 4 designers on the team, and then 2 with the 7 artists that joined us on the team. Built within Unity 2021.3.13f1 for development on the Quest VR.
We scoped low due to new experiences, short development time and I being the sole programmer on the team. While we leaned on Unity's New Input System and the VR connections there, I developed all the gameplay specific systems of the game. Key sections are:
The Game Manager script that kept track of the tutorial system, the round timers, and scores.
The Tutorial system that allows a playable area and interactive menus.
Multiple gravity system as the ball interacts with the planetoids and black hole.
The fog shader that occludes the floor of the arena (Written in HLSL).