This project was the major project for my first year at AIE. A team of 12 developers over 8 weeks (2 of pre-production and 6 in production). The breakdown of the team was 2 programmers, 4 designers and 6 artists. Built within Unity 2020.3.5f1
The Multiplayer aspects of the game, including:
The Player Manager script that handled knowing which device was assigned to each player object.
The character select menu in which we setup render targets to show the differing headpieces used in the game for the character selection screen.
The script that handled the UI for each player's health throughout the game. Working with the below colour swatch script to change colours per player.
A colour swatch scriptable object tool so that artists could assign colours to the scriptable object and have that populate to the particular player's theme throughout the UI.
The traps within the game:
A firetrap that allows the players to spread fire to each other by attaching a fire script to colliding rigid bodies.
A sawblade trap that moves along a rail.
A spike trap that triggers.
The Game Manager script for the entire game that handled the waves of traps pre game, the lives countdown, scores, leaderboards.
The Camera Dolly system that we used to maintain all 4 players on screen.