"Soundtrack Drive" originally started off as a cyberpunk style racing environment, but eventually became a dreamy, lo-fi inspired city while the project continued and player feedback began to be implemented.
The sound visuals are driven by Unreal's Audio Synesthesia plugin, specifically the Loudness NRT analyzers.
The city buildings utilize Unreal's Procedural Content Generation Plugin.
Billboards: "Low-poly Billboard Pack" (https://skfb.ly/ouGyw) by staticcc is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Goldfish: "Ryukin goldfish" (https://skfb.ly/6TMC9) by somitsu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Flowers: "Echinacea" (https://skfb.ly/pqvBF) by Cosmic_dust is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
All decal images and city material images were from Adobe Stock and modified in Photoshop for variations.