This article describes the game modes in the multiplayer portion of tag_hash_106_________ (typically abbreviated as HLDM), also including the modes from the ports of the game and the expansion packs.

Half-Life features a deathmatch mode, and a team deathmatch mode, and it supports up to 32 players. The players are given the ability to customize the appearance of their characters, and can change their character model and its skin color from the options. The players can also select a "spraypaint image" from a list, or import a custom image, and apply it to any surface in a level. Some of the weapons have a different behavior in the multiplayer.


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Half-Life and other GoldSrc-based games used World Opponent Network, an online gaming service, created by Sierra, until it was shut down on July 31, 2004, and replaced with Steam.[1] The multiplayer portion of Half-Life was included in the retail version of Counter-Strike as a mod. It was later ported to the Source engine, and released as a standalone game, under the title Half-Life Deathmatch: Source, which is barely functional, and has many game-breaking bugs. The maps were updated for this version.

On November 17, 2023, the game's 25th Anniversary Update added four new maps, two new multiplayer models, and several gameplay balancing changes, along with incorporating an additional three maps, two models, and sprays from Further Data.[2]

The PlayStation 2 version features Head-to-Head, a two-player offline multiplayer game mode played via split-screen. There are six playable characters and ten maps. Due to performance issues, the weapon viewmodels are not visible to the players, instead represented by a weapon icon in the bottom left corner in each player's viewing area. No on-line capabilities are present as the development materials for Sony's planned internet features were not ready at the time and couldn't be implemented before the release of the game. There is also Half-Life: Decay, an exclusive multiplayer cooperative mode where the players take on the roles of Gina Cross and Colette Green. They must work together with the assistance of the science team to seal the rift between Earth and the borderworld Xen.

Opposing Force features a set of new multiplayer maps under the title "All-Star Deathmatch", created by a group of externally contracted industry veterans. In addition to new maps, player models, and returning game modes from Half-Life, Opposing Force features Capture The Flag, a team based multiplayer game mode that was introduced in the version 1.1.0.0, which was released on June 8, 2000.[3] The multiplayer portion of Opposing Force was included in the retail version of Counter-Strike as a mod.

Although not supported, the multiplayer functionality works, but is barely functional in this version.[4] The multiplayer menu appears to be same as the one in Quake. There is no map or model selection. The only available map is warez_dm, which appears to be an early version of Stalkyard. The default player model is Ivan the Space Biker. Like in the singleplayer mode, the players have unlimited ammo, and they never need to reload their weapons.

Valve originally intended to include several multiplayer modes in Half-Life. One concept they initially announced was a mode featuring aliens against humans. The player would have been able to select a Xen creature from the singleplayer game as their character, each class possessing its own unique strengths and weaknesses.[5] Gearbox also had a similar concept in mind for the multiplayer component of Opposing Force, planning to have a capture the flag game mode featuring aliens battling the HECU soldiers. This concept was dropped early in development so they could focus on the singleplayer portion of the game. According to Randy Pitchford, it didn't make sense to invest time into it as, between Team Fortress Classic and other existing multiplayer modifications, the multiplayer aspect of Half-Life was well covered.[6][7]

Dario Casali stated that the map Boot Camp was originally designed for a multiplayer game mode called Loot which was ultimately cut from the game. The mode required a large map with varied areas to fight in and explore. Each round began with teams of two people each who shared items and damage, and they had to hunt around the level for a bag of loot as well as weapons. Players could only carry one weapon at a time. When the loot is found, the players had to bring it back to the flag pole area to win the round. Dead players had to wait for the next round to spawn again. Since the developers didn't have enough time to code additional multiplayer game modes, the level was converted to a regular deathmatch level.[8]

In the standard deathmatch mode, there was to be a multiplayer map with a table that could be used to call in air strikes on a marked area on the map, a concept similar to the Tactical Map featured in the singleplayer mode. There was also a king-of-the-hill type of map where the players had to fight each other to reach the top of the hill, and press a button to blast everyone else in the map. The same concept is used in the map Crossfire.[9]

The Dreamcast version was announced to have on-line multiplayer support.[16] However, this portion of the game was to be released as a separate product at a later date.[17] This second multiplayer-focused title was planned to have ports of Half-Life deathmatch, Opposing Force deathmatch (including its Capture the Flag mode), Team Fortress Classic, Counter-Strike, and one or more of the popular multiplayer modifications.[17][18] While the leaked version does not feature any multiplayer modes, unused multiplayer content can be found in the game files, including a player model and an exclusive map called Office. This map was later included in the PlayStation 2 version. Two other models, hgrunt.mdl and scientist.mdl can be found in the player model folder, but these are non-functional as they appear to be identical to the models used in the singleplayer mode. The textures for Datacore and Frenzy can be also found in the game files.

Half-Life received acclaim for its graphics, gameplay and narrative and won more than 50 PC "Game of the Year" awards. It is considered one of the most influential FPS games and one of the greatest video games ever made. By 2008, it had sold more than nine million copies. It was ported to the PlayStation 2 in 2001, along with the multiplayer expansion Decay, and to OS X and Linux in 2013. Valve ported Half-Life to its Source engine as Half-Life: Source in 2004. In 2020, Crowbar Collective released an unofficial remake, Black Mesa.

Half-Life includes online multiplayer support for both individual and team-based deathmatch modes.[5] It was one of the first mainstream games to use the WASD keys as the default control scheme.[6]

Half-Life was inspired by the FPS games Doom (1993) and Quake (1996),[12][page needed] Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland".[13] According to the designer Harry Teasley, Doom was a major influence and the team wanted Half-Life to "scare you like Doom did". The project had the working title Quiver, after the Arrowhead military base from The Mist.[14] The name Half-Life was chosen because it was evocative of the theme, not clichd, and had a corresponding visual symbol: the Greek letterĀ  (lower-case lambda), which represents the decay constant in the half-life equation.[12][page needed] According to the designer Brett Johnson, the level design was inspired by environments in the manga series Akira.[15]

Half-Life was followed by an expansion pack, Opposing Force, on November 1, 1999,[45] developed by Gearbox Software.[46] Players control USMC Corporal Adrian Shephard, who fights a new group of aliens and Black Ops units after being split from his team.[46] Gearbox developed a second expansion pack, Blue Shift, in which players control Barney Calhoun, a security guard at Black Mesa, as he attempts to escape the facility. It was developed as a bonus campaign for the Dreamcast port of Half-Life,[47] but was released for Windows on June 12, 2001, after the port was canceled.[48][49] Gearbox created a cooperative multiplayer expansion pack, Decay, exclusively for the PlayStation 2 port of Half-Life.[50]

In November 2023, for the 25th anniversary of Half-Life, Valve updated the game's Steam release to revert in-game content to its original 1998 state, fix long-standing bugs, and add additional content including the Half-Life: Uplink demo, four new multiplayer maps, Steam Deck support, rendering improvements, and support for 4K resolution monitors.[51][52][53]Valve also released an hour-long documentary on the creation of Half-Life, featuring commentary from the game's original developers, designers and artists.[54] Two days after the release, Half-Life reached 33,471 concurrent players on Steam, its highest-ever number.[54]

The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game.[65][66] Wired's Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant".[67] The Electric Playground said that Half-Life was an "immersive and engaging entertainment experience" in its first half and that it "peaked too soon".[68] ff782bc1db

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