bro, thanks for this! Finally I can play half-life 1 again. somehow but I'm like a fool in keeping memories. I just realized that I destroy half life, even in other games like minecraft I destroy everything too. at first i like to make mods for minecraft until i found half life game i installed it and play it at first it was very fun and very complicated, until i know how to make mods for half life. I realized too late that I could just create a new mod folder instead of replacing the files in the original folder like importing models and maps from op4 and decay which makes it a bit of fun. until I finally realized, with all the custom weapons, maps, and models it would change the entire half life game. the game is not what it was when I first installed it, used to play on subtransit map and everything else is really fun even with annoying bots, me and my cousin like to run over bots with trains. Back then I only knew about changing models, console cheats, and spawning some NPCs using the console. Luckily I still had the .wad files and such unaltered. Once again, thank you.

I am having a little bit of trouble with trying to play mods on half-life. I have a non-steam version of Half-Life 1.1, and it runs counter-strike mod perfectly, but when I try to play "Crack-Life" or its campaign brother on Half-Life by clicking "Custom Game", selecting the mod on the menu, and clicking activate, then click "done", and click "new game", it comes up with the typical half-life loading screen it stays like that. The longest I have ever had it stay was for 5-10 minutes but I assume the Half-Life game cant load it. How can I make the mods work? 


Also, I moved the mods into the folder by accessing their original rar state via 7-zip and double clicking on them to see their files, then moving them to the half-life folder from 7-zip by dragging and dropping. Before moving them to it, it showed a loading screen of it compressing the files. Is this how I should do it? Because the way I did it, the files seem pretty intact to me.


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Mods should be in separate folders under the main Half-Life folder. Valve themselves hold all their game data under /valve, so a mod would be under a folder as well, i.e. /hunger3 for They Hunger. Bear in mind that you don't want to duplicate the mod folder underneath the target folder, i.e. /modname/modname/(files) -- it should be /modname/(files)


If you have a CD key for Half-Life, enter it into Steam and it will add HL to your account assuming you don't have it already. Install the mod as described above, then restart Steam and you should see the mod in your games list.


That being said -- Crack-Life looks particularly amateurish, so I wouldn't be too quick to dismiss the idea that it was packaged wrong.

Some mods require particular versions of half-life and many require command line wizardry (in and out of game) to autoload the game into a particular gametype and map. For 99% of half-life mods I've ever played clicking new game does nothing and you need to manually load the map you wanna play.


What does the readme say?

There are different kinds of mods, Replacements and Full Mods, Full mods usually have their own gamedir folder, To load full mods you need to simply put their gamedir folder inside your Half-life folder and change game after you run HL .


Replacements mods will usually replace exisitng game files like Models, Particles, Textures ... etc, Some may even modify game logic (This may prevent you from joining Netgames), It's best to make a backup copy of the folder "valve" just in case before loading any replacement mod .


Full Mods won't replace anything since they usually use their own gamedir folder (and sometimes even their own exe), an easier way To load those is to run hl.exe with command line parameter -game "Mod folder name here" (Make & use a batch file to make it easier).


Also if you're using a Non-steam version of Half-Life (aka Pre-Steam CD-Retail version) it is recommanded that you redeem your CD Key on steam And get the Steam version to ensure mods will work (since most of mods were updated to work only with Steam version) .


Note that same method works for Non-Steam version but i can't gaurantee you all of the mods will work .

Both steam and pre-steam version have an option in menu for that, Pre-Steam (WON) it's "Custom game" and for Steam version it's "Change game", Just put your gamedir/mod folder inside Half-life folder and change to it when you're ingame .

Click Add. Select the file at common\Half-Life SDK\Hammer Editor\fgd\half-life\halflife.fgd. This file should exist there. If it doesn't, you can make it yourself by copying all the information on this page. You can select and use extra FGDs, but anything in them not coded to work in the Half-Life engine will not work. For example: the CS hostage entity.

Set this to the folder containing everything specific to your mod/game, such as common\Half-Life\bshift. If you're not mapping for a mod, you can set it to the valve folder, but it shouldn't make a difference.[confirm]

4. Locate and open a folder with a basic Half-Life game content. For the WON version of game it can be something like "C:\Sierra\Half-Life\". You will see a "valve" directory inside. For the current Steam version of the game it can be something like "C:\Program Files\Steam\SteamApps\common\Half-Life". You also will be able to find a "valve" directory inside it.

5. Copy the whole "valve" folder with all of its' contents from your Half-Life game folder directly into the main Xash3D game directory (which you created at Step 3). So after that you get something like "D:\Games\Xash3D\valve" with a basic game content. If you are using Steam version of the game as a source, after copying (extracting) of "valve" folder also check inside "valve\sound\common" folder. There are some launch_*.wav files. Copy them to the "valve\media" folder (these sounds are required for Xash3D game menu, but they present in this folder only in WON versions of the game). You may also be interested to check this add-on. Please note, that you can have some old saved games in your "valve\SAVE" folder. It's recommended to delete this folder entirely or clean out any of found save-files, because they can interfere with proper beginning of a new game under Xash3D!

6. Proceed to extracting the contents of Xash3D_build4344_with_extras.zip archive into the main Xash3D game directory. At first, you will get 2 more archives: Xash3D_build4344.7z and Xash3D_extras.7z (there's also Xash3D_build4344_sources.7z, but it's only for developer's needs). 7z files are 7-Zip archives, which can be extracted with 7-Zip program or with any other appropriate archiver. Continue their extracting into the Xash3D directory with overwriting any of existing files (some files in the "valve" folder must be replaced with files from Xash3D_extras.7z, especially dll-files, otherwise you may get critical error and be unable to play the game). Finally, you will get the Xash3D directory with "docs", "source code" and "valve" folders inside, plus files dedicated.exe, hl.exe, Install Notes.txt, menu.dll, readme.txt, vgui.dll and xash.dll.

9. If you want to play any Half-Life or Xash3D mod, you have to install it or extract its' files into a separate folder inside a main Xash3D directory (same way as for Half-Life's "valve" folder). Follow an instruction that is appended to a mod, but make sure that any mod (with all of its' contents) is placed into an individual folder. Any properly installed mod can be selected and activated via "Custom game" menu. You can also manually create a shortcut to quickly launch a specific mod. Just create a copy of the shortcut for hl.exe and add in the "Target" field parameter " -game FOLDERNAME" (with space, but without quotes) after hl.exe. "FOLDERNAME" here is a name of the folder where that mod is located. For example, to run Opposing Force (when installed) you have to add " -game gearbox" parameter after hl.exe (it should look like "...\hl.exe" -game gearbox). In fact, it's all the same system, which you can use to run any mod with standard Half-Life (no matter, Steam or WON version). Please note, that "FOLDERNAME" should not contain spaces (legit names are like "foldername" or "Folder_Name" or "Folder-name" or "FOLDER.NAME", but not like "Folder Name").

If you have problems of any kind, like game doesn't start or some functions don't work properly, at first re-read this manual again and try to understand if you did something wrong on installing. The major problem is that people do not copy game files correctly. If you got an error message like "Couldn't load gfx.wad" this mostly means that some files are missing or copied in a wrong place. So check again that you have "valve" folder with all the basic Half-Life contents in your main game directory (the directory that you manually created and copied there hl.exe, xash.dll, menu.dll and other Xash3D files), make sure that you have in "valve" those files which are mentioned in your error message. If the mentioned file is on its' place, then maybe some game settings are corrupted. So you need to check gameinfo.txt file in the "valve" folder, or in the folder of that mod you're trying to launch. This text file defines the parameters which should be used to start the game or mod (like basedir path for "valve" folder, or gamedir path for the mod's folder, e.g. "gearbox" for Opposing Force; also the important parameters are dllpath, usually "cl_dlls", and gamedll, usually "dlls/hl.dll", they set path & names for game or mod's dlls and must be correct). Gameinfo.txt normally is generating automatically by Xash3D, using the data from liblist.gam file in the same folder, but for some reasons you may have incorrect settings here. If you have any problems and not sure which parameter is corrupted, it's safe to delete this file and allow the game to restore all the settings automatically. Sometimes game refuses to start with correct video settings and you can't set a proper resolution etc. This can be caused by files shipped with a mod you are trying to launch. To fix the problem delete from the mod's directory files opengl.cfg & video.cfg. They also have to be generated automatically for your system by Xash3D, and mod's authors should not include them into mod's files, because they are system-dependent. e24fc04721

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