The First Workshop on 

Human-AI Interaction through Play

@ The Foundations of Digital Games (FDG) Conference, 2023


April 11, 2023 | Lisbon, Portugal


Important Dates


Submission Deadline

January 27, 2023 AoE




Notification

March 3, 2023



Camera-Ready 

March 24, 2023



Workshop Date

April 11, 2023

 

About the Workshop

Human-AI Interaction is a rapidly growing research area. As Artificial intelligence (AI) and machine learning (ML) increasingly take over tasks previously performed only by humans, it leads to more situations where humans and machines need to cooperate. Compared to their traditional supportive role, current AI products increasingly make autonomous decisions and share responsibility with humans in a wide range of domains such as self-driving cars, robotic surgical systems, and human-AI decision-making teams. In many cases, social interaction convention developed between humans, such as collaboration and competition, is becoming a starting point for understanding and designing human-machine cooperation (HMC) on topics such as ability, authority, and control.


Computer games and playful media provide a unique platform to study human-AI interaction. Many games are social by nature as they embed mechanisms for collaborative and competitive play between players and AIs. When a user co-creates new game levels with an AI, they collaborate through play.


In this workshop, we explore the questions around human-AI cooperation through play. How to design playful interactions that facilitate human-AI teams? Can affects associated with gameplay be used to guide human-AI collaboration? How do we design gameplay where multiple AIs and multiple players interact with one another? How do we conceptualize adversarial AI and human-AI competition as a productive alternative? What evaluation methods are needed that fully account for the autonomy of AI? Which factors of human-AI collaborations lead to productive and fun interactions ?

 

Workshop Format


The workshop will be discussion-based. We will first create a shared common knowledge base, through short paper presentations. Next, workshop attendees will be divided into working groups to tackle specific topics. The workshop will conclude with presentations of each group's discussion summaries and future directions.

Workshop Schedule*: (Tentative)

April 11, 2023

14:00 - 14:15 - Workshop introduction

14:15 - 15:15 - Paper presentations

15:15 - 15:30 - Identifying emerging topics

15:30 - 16:00 - Group discussions

16:00 - 16:30 - [ Coffee break ]

16:30 - 17:00 - Group discussions (continued)

17:00 - 17:30 - Wrap up and prepare summary presentation

17:30 - 18:00 - Summary presentations and closing remarks

 (*All times are in GMT)

Accepted Papers






 

Call for Papers


Researchers and practitioners interested in related areas are invited to submit papers between 2-4 pages (including references) in ACM SIGCONF version of the ACM Primary Template (https://www.acm.org/publications/proceedings-template). The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects.

Related topics include but are not limited to the following, in games and playable media:

Submission: 

Papers should be submitted via Easychair (https://easychair.org/my/conference?conf=fdg2023) by the end of January 27th 2023 (AoE), and will be reviewed by committee members. Submissions should be between 2 and 4 pages (including references) in ACM SIGCONF version of the ACM Primary Template. The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects. 

The submissions should be double-blind (anonymized) and will receive three reviews. Accepted papers are expected to be included in the FDG Conference proceedings. 

At least one author of each accepted position paper must register for and attend the workshop. It is anticipated that accepted contributions will be published in the FDG proceedings.

For further questions please contact the workshop organizers at haiplay_fdg23 at googlegroups.com.

 

Organizing Committee

Jichen Zhu

IT University of Copenhagen, Denmark

Mike Preuss

Universiteit Leiden, the Netherlands

Antonios Liapis

University of Malta, Malta


Casper Harteveld

Northeastern University, U.S.A.


Alena Denisova

University of York, U.K.


Seth Cooper

Northeastern University, U.S.A


Guillaume Chanel

University of Geneva, Switzerland


 

Program Committee


Guillaume Chanel, University of Geneva

Seth Cooper, Northeastern University

Alena Denisova, University of York

Katy Gero, Columbia University

Erik Harpstead, Carnegie Mellon University

Casper Harteveld, Northeastern University

Max Kreminski, Santa Clara University

Antonios Liapis, University of Malta

Timothy Merritt, Aalborg University

Mike Preuss, Universiteit Leiden

Jichen Zhu, IT University of Copenhagen