The First Workshop on
Human-AI Interaction through Play
@ The Foundations of Digital Games (FDG) Conference, 2023
April 11, 2023 | Lisbon, Portugal
January 27, 2023 AoE
March 3, 2023
March 24, 2023
April 11, 2023
About the Workshop
Human-AI Interaction is a rapidly growing research area. As Artificial intelligence (AI) and machine learning (ML) increasingly take over tasks previously performed only by humans, it leads to more situations where humans and machines need to cooperate. Compared to their traditional supportive role, current AI products increasingly make autonomous decisions and share responsibility with humans in a wide range of domains such as self-driving cars, robotic surgical systems, and human-AI decision-making teams. In many cases, social interaction convention developed between humans, such as collaboration and competition, is becoming a starting point for understanding and designing human-machine cooperation (HMC) on topics such as ability, authority, and control.
Computer games and playful media provide a unique platform to study human-AI interaction. Many games are social by nature as they embed mechanisms for collaborative and competitive play between players and AIs. When a user co-creates new game levels with an AI, they collaborate through play.
In this workshop, we explore the questions around human-AI cooperation through play. How to design playful interactions that facilitate human-AI teams? Can affects associated with gameplay be used to guide human-AI collaboration? How do we design gameplay where multiple AIs and multiple players interact with one another? How do we conceptualize adversarial AI and human-AI competition as a productive alternative? What evaluation methods are needed that fully account for the autonomy of AI? Which factors of human-AI collaborations lead to productive and fun interactions ?
The workshop will be discussion-based. We will first create a shared common knowledge base, through short paper presentations. Next, workshop attendees will be divided into working groups to tackle specific topics. The workshop will conclude with presentations of each group's discussion summaries and future directions.
Workshop Schedule*: (Tentative)
April 11, 2023
14:00 - 14:15 - Workshop introduction
14:15 - 15:15 - Paper presentations
15:15 - 15:30 - Identifying emerging topics
15:30 - 16:00 - Group discussions
16:00 - 16:30 - [ Coffee break ]
16:30 - 17:00 - Group discussions (continued)
17:00 - 17:30 - Wrap up and prepare summary presentation
17:30 - 18:00 - Summary presentations and closing remarks
(*All times are in GMT)
“Towards Computational Support with Language Models for TTRPG Game Masters”, Jack Kelly, Michael Mateas and Noah Wardrip-Fruin
“Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming,” Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang and Christopher MacLellan
”Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play,” Jennifer Villareale, Gabriele Cimolino and Daniel Gomme
“Designing for Playfulness in Human-AI Authoring Tools,” Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow and Mike Preuss
“Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages”, Erica Kleinman, Spencer Lynn, Bryan Loyall and Magy Seif El-Nasr
Call for Papers
Researchers and practitioners interested in related areas are invited to submit papers between 2-4 pages (including references) in ACM SIGCONF version of the ACM Primary Template (https://www.acm.org/publications/proceedings-template). The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects.
Related topics include but are not limited to the following, in games and playable media:
Mixed-initiative collaboration between human and AI
AI assistants or tutors for players
Human-AI collaboration for problem solving
AI explainability for players
Socio-affective computing in games (e.g., relational or cognitive aspects of player-AI cooperation)
Believable agents in human-AI teams
Methods for the assessment of human and AI collaborations
Transparency, trust, and ethics in human-AI cooperation
Papers should be submitted via Easychair (https://easychair.org/my/conference?conf=fdg2023) by the end of January 27th 2023 (AoE), and will be reviewed by committee members. Submissions should be between 2 and 4 pages (including references) in ACM SIGCONF version of the ACM Primary Template. The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects.
The submissions should be double-blind (anonymized) and will receive three reviews. Accepted papers are expected to be included in the FDG Conference proceedings.
At least one author of each accepted position paper must register for and attend the workshop. It is anticipated that accepted contributions will be published in the FDG proceedings.
For further questions please contact the workshop organizers at haiplay_fdg23 at googlegroups.com.
University of York, U.K.
Northeastern University, U.S.A
University of Geneva, Switzerland
Guillaume Chanel, University of Geneva
Seth Cooper, Northeastern University
Alena Denisova, University of York
Katy Gero, Columbia University
Erik Harpstead, Carnegie Mellon University
Casper Harteveld, Northeastern University
Max Kreminski, Santa Clara University
Antonios Liapis, University of Malta
Timothy Merritt, Aalborg University
Mike Preuss, Universiteit Leiden
Jichen Zhu, IT University of Copenhagen