It makes me think back to the Chess Event in Karazhan, and Flame Leviathan in Ulduar in that its a fun, gimmicky battle with unique mechanics and is not too complicated. However, it was almost impossible to lose at the Chess Event, while it is certainly possible to wipe on the Gunship Battle.

There are two areas of combat that during this fight. Boarding parties will come to your ship to attack your raid members there. They need to be tanked and burned down. In our raid, we assigned ranged and caster dps to stay on our ship and handle the boarding parties. They were also able to shoot across at the mobs on the other ship in between boarding parties.


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Its a pretty simple fight. You need to get the rhythm of jumping back and forth, and your tank/healer will get a feel for how long they can stay before the boss is hitting to hard. After that, its just fun!

The Icecrown Gunship Battle is an aerial battle between the gunships Skybreaker and Orgrim's Hammer around the spire of Icecrown Citadel. The encounter has some fun elements, and most guilds and PuGs manage it easily, therefore it is often referred to as the "Lootship Battle".

All enemy NPCs except the Commanders and the Battle-Mage/Sorceror gain experience the longer they are left alive, starting from Regular and progressing to Experienced, then Veteran, and finally Elite. Depending on rank, damage and attack speed are increased.

Both ships deal siege damage to each other. The one going down first loses the battle. Siege damage is dealt to the enemy ship by firing the guns. The enemy gunship deals siege damage to the player's ship by shooting rockets.

Besides this siege battle, the players have to deal with enemy boarding parties and also need to send an offensive boarding party on the enemy ship from time to time. Additionally, the rocket teams and other enemy ranged damage dealers keep strafing all players. The rockets can be avoided by moving away from their target marks (similar to Mimiron's rockets, but less damaging than these), the ranged damage can simply be healed through.

Only the offensive team needs the jet packs provided by the engineer NPC on the player's ship, but usually the whole raid finds them interesting enough that everybody takes one. They need to be equipped before entering combat, as they are a clothing item (shirt) and cannot be equipped once in combat. The jump pack is used by 'using' it and selecting a destination to jump to (this is usually practiced intensely before the battle starts).

Enemy boarders who don't have players on their aggro list instead attack the player's gunship with burning pitch, which deals very high amounts of siege damage. Therefore, all members of the enemy boarding party must be tanked immediately. Ranged AoE is highly effective. Due to their whirlwind, melee must be careful until all Sergeants are dead.

A few seconds after all members of the previous boarding party are dead, a new boarding party spawns. It may be a good idea to leave the last member of the boarding party alive for some time, so that the ranged damage-dealers can kill the ranged damage dealers on the enemy ship. Another option is to dedicate some ranged damage-dealers full-time to killing the mobs on the enemy ship.

The offensive team must be careful not to leave behind anything which could keep the enemy commander in combat (totems, pets or the like). Back on the player's ship, the offensive team should move away from the enemy ship to make sure the Commander gets out of combat.

The ship's guns have two different attacks: a normal shot bound to "1" which deals 1000 siege damage. Firing a normal shot also generates between 6 to 10 heat, which fills up the heat gauge on the gun (begins at 0, maximum 100, losing 1-2 heat per second while not firing). The second shot is bound to "2". It's a heated shot which immediately expels all the accumulated heat on the gun and deals 1000 siege damage plus extra damage for each unit of heat, up to just under 10000 with a nearly filled bar. If the heat meter reaches or exceeds 100, the gun overheats and both shots are locked for five seconds until all heat has been drained.

The siege damage to the player's ship is mainly dealt by the rocketeers. So disrupting them and not allowing them to gain high levels of experience significantly reduces the damage done to the player's ship. This is most effectively done by the gunners shooting at the rocketeers.

Keep everything this same, except for the Offensive squad. If the tank and his/her healer can hold the boarding party long enough, all of the DPS can jump to the far boat to down the enemy mage faster, resulting in a faster battle and more time to DPS the enemy boat down. Make sure the tank and healer can handle the mobs long enough for your raid to get over there and back without dying. Try kiting them over to the leader to have him assist if needed.

As of Patch 6.0.2, the damage dealt by your ship's cannon scales with your item level. At level 90+, the enemy ship can be easily destroyed in seconds, before the enemy adds even have a chance to attack.

The New York-based Tilting Point has been providing such services for more than 30 mobile games, helping promising titles reach larger audiences through user-acquisition spending. But this deal is a bigger one because of the amount of money involved and the fact that Joycity is a public company in South Korea, with 700 employees and a market value of $300 million.

Gunship Battle: Total Warfare is based on the popular Gunship Battle franchise, which has been downloaded over 100 million times. The game lets players lead their troops into military action as an admiral to control the battlefield with modern war tactics, such as air strikes, tactical bombings, rallying, and scouting. Joycity targeted gamers with 3D combat that feels more realistic than past mobile titles.

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

Tilting Point has established itself with its live publishing model, a $132 million annual investment user acquisition fund, and its own fully-owned game development studios. Burak said that the company has had a lot of success working with other South Korean game developers, such as with ANGames for AstroKings, Clegames for Reign of Empires, and CookApps for Toy Party. Tilting Point has more than 150 employees, and its big games include Star Trek Timelines, Warhammer: Chaos & Conquest, and SpongeBob: Krusty Cook-Off. The latter game has acquired more than 30 million players since May. 152ee80cbc

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