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MUSIC! Everybody knows that GTA VC has the best soundtrack in the 3D universe (although for me its a tie with VCS) or even the entire series. That's why I won't talk about it as long. Do you remember the Grand Theft Auto song on game radio in GTA 3? It provided you with a boost of dopamine and adrenaline just after hearing first few notes. It made you drive around like a maniac and shoot stuff. The problem is, that there weren't any other songs like this in 3. In Vice City it's literally each and everyone of them. They made me wanna cruise around, do stunts or get some drive-by action. So fun.


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Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth instalment overall. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, he gradually builds a criminal empire by seizing power from other criminal organisations in the city.

Upon its release, Vice City received critical acclaim, with praise particularly directed at its music, gameplay, story, and open world design. However, the game also generated controversy over its depiction of violence and racial groups, sparking lawsuits and protests. Vice City became the best-selling video game of 2002 and has sold over 17.5 million copies. Considered one of the most significant titles of the sixth generation of video games and one of the greatest video games ever made, it won numerous year-end accolades including Game of the Year awards from several gaming publications.

During the story, Tommy meets characters from various gangs. As the player completes missions for different gangs, fellow gang members will often defend the player, while rival gang members will recognise the player and subsequently shoot on sight. While free roaming the game world, the player may engage in activities such as a vigilante minigame, a fire fighting activity, a paramedic service and a taxi cab service. Completion of these activities grants the player with context-specific rewards.[9] As Tommy builds his criminal empire, the player may purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.[14] There are also a variety of businesses which can be purchased, including a pornographic film studio, a taxi company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available for the player.[8]

While investigating, Tommy meets with several people who offer him help: music director Kent Paul (Danny Dyer), who maintains connections with the city's criminal underworld; Lance Vance (Philip Michael Thomas), who aided in the deal and lost his brother in the ambush; Texan business tycoon Avery Carrington (Burt Reynolds), who in return enlists Tommy's help with several deals; and drug kingpin Ricardo Diaz (Luis Guzmn), who employs both Tommy and Lance. Eventually, Cortez begins voicing his suspicions that Diaz organised the ambush. Upon further investigation, Lance discovers this to be the truth and, against Tommy's advice, tries to kill Diaz, only to get himself captured. After Tommy saves Lance, the pair kills Diaz before he can retaliate. With Diaz dead, Tommy takes over his assets and, at Avery's suggestion, works to expand his new criminal empire by forcing businesses to pay him protection money and buying out nearly bankrupt companies to use as fronts for illicit operations. At the same time, Tommy provides assistance to several prominent gang leaders in the hopes they will support his expansion, and helps Cortez flee the city with stolen military equipment.

The game's open world design was praised by reviewers, many of whom felt that it contained more detail and felt more alive than its predecessors.[3][5] GameSpy's Padilla made favourable comparisons between Vice City and Grand Theft Auto III's Liberty City, noting the former's level of detail.[47] Game Revolution's Ben Silverman wrote that the game's depth is "unparalleled", praising the world's realism and detail,[8] while AllGame's Marriott commended the "ambitious scope in design".[3]

When Vice City was released on mobile devices in December 2012,[63][64] it received "generally favorable" reviews. Metacritic calculated an average score of 80 out of 100, based on 19 reviews.[56] Reviewers liked the enhanced visuals,[2][57] but criticism was directed at the touchscreen controls.[60][58]

The port's visuals were well received. Destructoid's Chris Carter felt that they "[suit] the neon and bright pastel veneer", and wrote that the "new lighting effects and smoothed-out engine really allow the game to pop like it never has before".[57] IGN's Justin Davis praised the updated character models, lighting, and textures,[2] and Touch Arcade's Eric Ford noted that the "visuals are improved but not in a drastic manner".[59] NowGamer found that the mobile display improves the visual enjoyment of the game, despite the issues with the original game.[61] Tom Hoggins of The Telegraph identified some issues with character models, but stated "the city looks terrific".[62]

Grand Theft Auto: Vice City was released for Windows on 13 May 2003 in North America and 16 May in Europe,[126] supporting higher screen resolutions and draw distance, and featuring more detailed textures.[127] Vice City was bundled with Grand Theft Auto III in a compilation titled Grand Theft Auto: Double Pack, released on the Xbox on 4 November 2003 in North America[128] and 2 January 2004 in Europe.[129] The Xbox version featured a custom soundtrack support as well as improved audio, polygon models, and reflections over the previous ports.[130] Double Pack was later bundled with San Andreas in a compilation titled Grand Theft Auto: The Trilogy, released in October 2005.[131] Analysts believed that the game would eventually release on GameCube,[132] though it never materialised.[133] The Trilogy was also released for OS X on 12 November 2010.[134] For the game's tenth anniversary in 2012, War Drum Studios ported Vice City to several iOS and Android devices. The port is almost identical to the Windows version of the game, but with enhanced visuals and a customisable layout.[63] The iOS version was released on 6 December, while the Android version was briefly delayed to 12 December due to technical issues.[135][136] This port was also released on Fire OS devices on 15 May 2014.[137] An emulated version of Vice City was released on the PlayStation 3 on 30 January 2013 via the PlayStation Network's PS2 Classics;[138] another emulated version was released for the PlayStation 4 on 5 December 2015, upscaled to 1080p and with support for PlayStation Trophies.[139]

With the GTA 6 location officially revealed, it's time to start packing for another trip to Vice City. And based on the rushed-out GTA 6 trailer, we'll be spending a lot of time away from the headlining resorts, cityscapes, and beaches this time.

In all seriousness, the GTA series is often at its best when it gets away from high-rise-dominated city blocks and relaxes into some grungy but characterful neighborhoods. It's a change in scenery, for one, but also a shift in the communities and people you interact with. GTA 6's broader location certainly looks characterful, with gators infesting ponds and convenience stores, airboats splitting the murky waters of humid bayous, and stunningly decorated street shops bringing the locals together.

Guillaume Pelletier, press officer for Ensemble Montreal, the official opposition at City Hall, told Motherboard the city was supposed to release another report on the bylaw this year but has failed to do so.

Laflamme told Motherboard that FRAPRU advocates for more social housing and supported the bylaw in 2021, despite believing at the time it was not strict enough. The group does not believe developers should have had an option to pay a fee instead of producing affordable housing. But the city also set its fee far too low, and developers found it made more sense economically to pay a fee instead of ceding land or adding affordable housing.

Laflamme said that the city should more aggressively acquire land to develop social housing rather than relying on the bylaw, which she said leans too heavily on market rate development that is too costly for many people.

Considering the game's scope and its many innovations, it is mind-blowing to think it was made in less than a year. Even for the time, making a game in that timeframe was considered a rush job. These days, the studio spends multiple years on a game across multiple studios throughout the world.

This is evident in every aspect of the game's aesthetic and in the choice of having Phillip Michael Thomas play Lance Vance. The PSP spin-off, Vice City Stories, goes even further with this by prominently featuring In the Air Tonight by Phil Collins, a song made iconic by the show.

After the game's release, certain lines of dialogue were particularly upsetting to the Haitian community and sparked a series of protests. A subplot involves an intense rivalry between a Cuban and Haitian gang. During some missions, lines of text refer to each side by their ethnicity. In response, future prints of the game removed numerous lines of text that directly call out the gangs' nationalities. 17dc91bb1f

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