I see there a lot of similar topics pertaining to this issue but I did not find a solution for me among those posts. I just installed Android Studio v0.8.14 and it won't let me create a new project because I do not have an SDK path specified. For the life of me I cannot find where that path should be. I see many people have it located in C:/Android or someplace similar, however the only Android files I have are on my desktop in the extracted folder that came in the .zip. All paths inside that folder do not qualify as an appropriate SDK location, according to Android Studio. Am I being completely ridiculous and missing the obvious?

EDIT: (More detail) - My SDK was originally inside C:\Program Files (x86)\Android\android-studio\sdk, I just Cut and Paste the entire \sdk folder into C:\Users\Nick\Android-SDK, then set it inside Android Studio to the new location.


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Go to the location i.e. some location in appdata, or the location your android sdk wasabout to be installed in. The location should be visible now.Go to it and delete everything inside. (Don't delete the sdk folder, just the contentsinside it )

My issue was that my SDK was not installed together with the Android Studio IDE for some reason. How I managed to trigger the SDK installation was by going to File > Settings on Android Studio, then typing "sdk" in the searchbar. If your android sdk location is empty, click on "edit" right next to it and it should immediately prompt installation for your sdk.

When I input the absolute path into the Android Joplin app, it appears to take it (no messages). When I click Syncronize, nothing happens. I tried adding a "/" at the end of the path, but still, nothing happens.

This is a very strange path. Can you check with a file manager (X-plore for instance, but any other should do) that this path is indeed correct?

For the internal storage I'd expect something like /mnt/sdcard/...

A discussion to simply show easier to understand names has been started a while ago: Better naming for /storage/emulated/0 (first storage, e.g. internal storage or sdcard)  Issue #2416  nextcloud/android  GitHub but went back to sleep so I guess it would be berst to revivie it and simply have understandable names (which is also what UX would prefer)

I am using Ubuntu 14.04 Trusty Tahr, and I downloaded Android Studio with the umake tool provided by Ubuntu. This downloaded Android Studio at /root/tools/android/android-studio,and platform-tools and all other tools at /root/Android/Sdk/.

Android Studio on my PC is working just fine, and I am able to create an application and also run it on my mobile phone using it. But I want command line access to the tools and so I want to add them to the environment path.

But this dosen't work. When I give the command adb from a terminal, it dosen't seem to invoke the adb tools from the platform-tools folder. Instead it tells me to install android-tools-adb.

As far as I can figure out (which probably isn't very far), there doesn't seem to be a way to list the latter path from the pc. So far I've been manually typing it into my script, but that's a terribly inefficient way to go about things, especially since the number (some sort of UID?) changes whenever the device is power cycled or the media is removed.

I don't know what operating system your using but this lesson goes over very simply how to download Android Studio with the correct versions of Java etc.... but instead of downloading the version of android studio in the video go to the developer site and get the newest one.

Can you copy and paste the full output of the emulator error? The path appears to be set correctly but this error occurs when the emulator looks for files that don't exist in the SDK root. Generally, we publish exactly what is needed to support our copy of the emulator and nothing more to keep the image as small as possible. I wonder if maybe with your Flutter setup you have its own emulator executable on the command line and that one is getting launched over the App Inventor one, causing a mismatch in the expected files.

The second thing is that when we've tested this it has been on a clean install of Windows 7 and Windows 10 (Windows 8.x users don't represent that much of our user base), and we use it in the default configuration with the spaces in the pathname. I'm wondering if part of your system environment is leaking through. To help us out on this, it would be great to see the output of the set command in cmd.exe so we can understand how your environment is set up different from a baseline Windows installation.

If you used the default installation folder, the SDK is located at %localappdata%\Android\Sdk , open this path on your Windows Explorer and then copy the entire path to your Android SDK project settings.

I tried creating a new vault and this seemed to work, but it will no longer allow me to create a vault in the path where the app has crashed before.

It displays this error: Error: this path cannot be resolved.

To set the Android SDK location, enter the full path of the Android SDKdirectory into the Android SDK Location box. You can navigate tothe Android SDK location in File Explorer, copy the path from theaddress bar, and paste this path into the Android SDK Location box.For example, if your Android SDK location is atC:\Users\username\AppData\Local\Android\Sdk, clear the oldpath in the Android SDK Location box, paste in this path, and clickOK.

I am making a quick app for a class and I need to know where the sketch is saved to on my Android S3 phone. I mostly need to know how to save images from the sketch and get access to these images. I tried the save() function, but I can't find my file. I have WRITE_EXTERNAL_STORAGE permission, just need to know what path to give or where the default path is taking my files.

Indeed, you cannot access an application's internal storage on a device that isn't rooted. Saving to the external storage (not necessarily the SD card) is the way to go. On some devices, however, the path to this location isn't /sdcard/ - on my S4, for example, the path is /storage/emulated/0/. You should use Android's native methdods to obtain the location of the External Storage (this returns a File) (DCIM is the directory that I have used in the past, it might need some more tweaking to become ideal):

Failed to execute goal com.jayway.maven.plugins.android.generation2:android-maven-plugin:3.5.0:generate-sources (default-generate-sources) on project merchant: Execution default-generate-sources of goal com.jayway.maven.plugins.android.generation2:android-maven-plugin:3.5.0:generate-sources failed: Path "C:\adt-bundle-windows-x86_64\adt-bundle-windows\sdk\platform-tools\platforms" is not a directory. Please provide a proper Android SDK directory path as configuration parameter ... in the plugin . As an alternative, you may add the parameter to commandline: -Dandroid.sdk.path=... or set environment variable ANDROID_HOME. -> [Help 1]

This value is a directory path (notice the difference in slash directions on different operating systems according to Path.DirectorySeparatorChar), where you can store data that you want to be kept between runs. When you publish on iOS and Android, persistentDataPath points to a public directory on the device. Files in this location are not erased by app updates. The files can still be erased by users directly.


When you build the Unity application, a GUID is generated that is based on the Bundle Identifier. This GUID is part of persistentDataPath. If you keep the same Bundle Identifier in future versions, the application keeps accessing the same location on every update.


Windows Store Apps: Application.persistentDataPath points to C:\Users\\AppData\LocalLow\.


Windows Editor and Standalone Player: Application.persistentDataPath usually points to %userprofile%\AppData\LocalLow\\. It is resolved by SHGetKnownFolderPath with FOLDERID_LocalAppDataLow, or SHGetFolderPathW with CSIDL_LOCAL_APPDATA if the former is not available.


WebGL: Application.persistentDataPath points to /idbfs/ where the data path is the URL stripped of everything including and after the last '/' before any '?' components.


Linux: Application.persistentDataPath points to $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d.


iOS: Application.persistentDataPath points to /var/mobile/Containers/Data/Application//Documents.


tvOS: Application.persistentDataPath is not supported and returns an empty string.


Android: Application.persistentDataPath points to /storage/emulated//Android/data//files on most devices (some older phones might point to location on SD card if present), the path is resolved using android.content.Context.getExternalFilesDir.


Mac: Application.persistentDataPath points to the user Library folder. (This folderis often hidden.) In recent Unity releases user data is written into~/Library/Application Support/company name/product name. Older versions of Unity wrote into the~/Library/Caches folder, or ~/Library/Application Support/unity.company name.product name.These folders are all searched for by Unity. The application finds and uses the oldest folder with the required data on your system.

In this article, we discussed how to change the Android SDK path on your system. Changing the Android SDK path is a simple process that can be done through the Android SDK Manager. By changing the Android SDK path, you can install the Android SDK to a different location on your system, or use a different version of the Android SDK.

path_provider now uses a PlatformInterface, meaning that not all platforms share a single PlatformChannel-based implementation.With that change, tests should be updated to mock PathProviderPlatform rather than PlatformChannel. 2351a5e196

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