("Praise Harmony! Praise Glory! Praise Graia!")
Graia is a welcoming and closely knit community that allows people to RP all kinds of characters within the city-state's setting (Citizen, soldier, merchant, criminal, you choose!). Our aesthetic takes inspiration from various fantasy settings and media, mostly drawn from Ancient / Medieval Europe, but also DnD, RuneTerra and Warhammer aesthetics. At a lore level, in particular, Graia is a 'kingdom' , tho more precisely a city-state. Graians claim to be peacekeepers, offering refuge from a cruel world. Graia is not a saint either, as their society is often depicted by critics as 'oligarchic' and 'authoritarian' , oftentimes being a little 'too ambiguous' . questioning the actual alignment of the faction, making it a more subjective matter.
It's simple! All you have to do is join the discord server and get verified! After that you will request the role of Auxiliary by people capable of roleplaying as one of us. The auxiliary rank can be directly skipped if you submit a character sheet! It's not very long and user friendly! Let your imagination go wild!
The Sigil / Flag of Graia.
Common identifier and decoration amongst the society
Long ago, in ages darker than they should have been, King's Gate has only got its first experience with magic, sorcery and divinity. It is the nature of man to fear the unknown. What they do not know, they fear. What they fear, they try to control, and what they cannot control, they try to destroy. And so, the era known as 'The Days of Chaos' is born.
Magic never got a chance to fend for itself in the face of the mightier nations and their patron gods. By the will of their kings and lords, not only magic, but innovation and science was outcasted, mocked and persecuted. Practitioners were hunted down like prey by fanatic hunters, with almost, if not religious zeal. These outcasts and their families, not allowed to live through oppression, have fled, as far as eyes could see, in places they could not be found. Some found their demise on a desperate path for a greater good. Some have fled by water, in the hopes of finding new land, some stayed where they were, and kept their practice hidden in shame, but most? Most sought refuge in lands untouched by man, labeled as 'bad omen' , a place known as "The Lands Beyond" . A lawless, wild territory, open for settlement, colonization and a new beggining.
Most hunters dared not cross the passage into the Lands Beyond, afraid of what lies beneath, yet, out of desperation and lack of a better option, the refugees found the place to raise up from the ashes of their old past. In the beggining, small villages were raised in the form of tribes, a simple hierarchy oriented at the well being of the settlers, many followed an isolationist idea, while others were crippled by the shame of their past, the desire for vengenace, and above all else, the reclamation of their dignity and enlightment of the people who wronged them. This is how the seed of Graia was planted in each tribe's mind, dreams, and emotions. And so, the Order was created; Initially made from majority of wizards, however, as time passed, the numbers diminished, and more locals and refugees joined their cause, many were simple fighters.
The Order started in one of the more prosperous tribes located alongside the coast, arguably considered to be built by the ones who "fled the furthest" . Their sorrow passionate, and the desire to abolish fanatism even greater. The Order was well aware that the word of mouth would not work, leading to the harsh decision of militarization through any means necessary. Expansion started fast and hard at the order of the Chieftain of "Graia", the first official Graian settlement, upon the neighbouring settlements, demanding cooperation in return for 'Prosperity' , a whisper in his mind forwarded by a greater entity (4th wall break, The trinitist gods) puppeteering what is to become an imposing city and impenetrable fortress.
Many bent the knee when faced with the scale of the force in the events none were prepared for a peaceful settlement to immediately change faces. However, some were not eager to bend it, and fights ensued, who were once comrades in sharing the same traumatic past, now clashing swords and spells. Blood was spilled, both sides lost, rebels were squashed, soldiers of the Order fell, but remained victorious in their campaign, growing and industrializing at a rapid pace.
The bond between pioneers, sorcerers and The Order saw prosperity in the lands they conquered. Through the aid of arcane and the unknown, scholars, wizards, knights and engineers, united under one banner, built a society no longer scattered tribes, devoid of the fanatism and oppressive zeal the outside world forced upon its citizens. The officialization of "Graia" begins by this point, built upon sorrow, passion, but also grace, desire for justice, and a self-appointed duty to share their advancements and uplifting. Perhaps later on this pride / ego would come to bring evil.
Although, for this rapid pace to happen, the society has a twist, removing competition and opposition: The worship or allegiance of any deity within or outside their patron is heavily frown upon. Graia believes of them to be 'bad omens' and 'ruinous powers' , instead, embracing science, nature and arcane besides their Divine Patrons.
Graia began growing larger, and larger as quality of life improved. People fleeing from similar pasts have found a place of refuge with people who shared their hardships and sorrwos, but with that, a shard of personal freedom seemingly faded away, in return for safety and stability.
Graia became the first on the continent to enforce scholarization upon its citizeens, and opened pathways towards higher education from all sorts of social levels, devoid of discrimination.
Through the extensive use of magic imbued with alchemy and pioneering, the city became a haven of civilization for many, many families of nobles from across the lands seeking opulent vacations within the city's walls.
As for Graia, as time went on, the wounds began sealing upon their people, but not the sour memories their ancestors had to suffer at the hands of the same people they welcome within their walls, becoming a silent act of defiance when faced with hypocrisy.
Graia, as a city, in the current setting, is one of the most technologically and magically advanced cities within King's Gate, with a population of about 2.6 million people, with land extensions reaching to up to 3 million people. The
The Civilian Reputation Guide is a general guide that allows players to interact with the faction despite not being a direct member of it. This can be done through various roleplay sessions that allows the player to interact with us, for the better, or for the worse! Work with them in making King's Gate a safer place, or be struck down like many before you.
The Graian Structure generally refers to the ranks and sub-units / sub-factions of the Graia. It is worth to read if you want to fully understand what the city is about.
The laws set in place by the founders, mandatory guidelines to maintain a healthy community, but also ensure the safety of the Graian citizens.
The Graian standard issue uniform can be observed on the right, the one below representing the standard issue infantry, and the one above the ranger regiment standard issue. Both feature high quality plate armour, however, the standard infantry one is decently more armoured due to necessity on the field.
Graia has its name derived from the word Graia, which is a fictional denomination in the language "Of Grace" ! Not too hard, Grace -> Graia.
The Protectorate’s language, known as Veythian, is a complex and ancient tongue used by the protectorate both on their teritories and abroad, to avoid information leaks. It draws heavily from Old Germanic languages and Latin, with additional influences from other ancient dialects. This unique blend gives Vethian a distinct structure, both in written and spoken forms, that is nearly impossible for outsiders to fully comprehend or decode.
Vethian syntax follows a Subject-Object-Verb (SOV) order, which is common in ancient languages. This structure can be challenging for those accustomed to modern languages like English, which typically follow a Subject-Verb-Object (SVO) order.
Conjugation: Verbs in Vethian are highly inflected, with conjugations that indicate tense, mood, voice, person, and number. These conjugations are reminiscent of Latin's verb forms but are more elaborate, incorporating elements from Old High German.
Vethian uses a unique alphabet that blends Latin script with runic symbols derived from Old Germanic alphabets like Elder Futhark. Each character in the alphabet has both a phonetic value and a symbolic meaning, adding layers of interpretation to written texts. Written Vethian often employs ciphers, further complicating the language. These ciphers can alter the standard alphabetic sequence, use substitution codes, or incorporate numerological elements, making the language even more cryptic to outsiders.
Much of Vethian's vocabulary is based on Latin, giving it a formal and authoritative tone. However, these Latin roots are often altered, with endings or prefixes derived from Old Germanic languages, creating a hybrid vocabulary that feels both familiar and alien to those fluent in Latin or German. Vethian makes extensive use of compound words, a feature drawn from Old Germanic languages. These compounds can be long and intricate, often conveying complex concepts in a single word.
The phonology of Veythian includes a range of guttural and throaty sounds typical of Old Germanic languages, alongside the smoother, more melodic qualities of Latin. This mix gives Veythian a distinctive sound, both harsh and lyrical. Stress in Veythian is typically placed on the first syllable of a word, but compound words may have secondary stresses, adding to the language's rhythmic complexity.
For outsiders, learning Veythian is an arduous task. Even those fluent in Common find it difficult to grasp the nuances of the very pretentious language, HOWEVER, there are several words that can be easily translated into Common. (Example: Salev - Salve - Hello)
Common words in Vethian Lexicon:
Salev = hello
Bon Mangen / Tag / Asper (Good morning / afternoon / evening)
Sac = Yes
Na = No
Vich = Fuck
The national currency is called Aetherin! Below is the document related to it.
https://docs.google.com/document/d/1YOXcSlm2cRTn7IUrQcrBoFMaf2djHxzpWFRFV-z1O-s/edit?usp=sharing
That is correct! Graia makes up for the lack of numbers in quality of life! Instead of relying on building obsolete institutes, structures, etc, the citizens of the city substitutes it with research, industry and arcane! The Graian City has various quality of life installations for its citizens, including:
Plumbing systems and Sewage. (Rudimentary ones, not electric)
Hygiene is strictly enforced. (Trash bins installed, public bathhouses regularly cleaned, citizens taught from a ripe age to take care of themselves)
Advanced healthcare. (Example: Cancer and Rabies are curable through arcanic means if caught early. Limbs can be reattached / regrown in some cases.)
Advanced education. (Compared to Peasants around the world, citizens of the city have the obligation to finish 12 years of education from 3 years old to 15 years old.)
Base Human Rights for all citizens.
Despite this, the catch lies in the accomodations themselves! Through each accomodation provided, there is a foundation to stabilize control over the city and prevent any potentian internal issues, or push the protectorate's agenda.
The reason education is enforced is to teach (or indoctrinate) the population about how the Graian world works, to decrease the probability of turning their face to an ideology the Empire might not endorse.
The low crime rate within Graia exists mainly due to harsh applications of law, which can cause controversy wheter the protectorate is good intended or not. A common punishment of law is public humiliation and corporal punishment, which discourages the attempts of any crime.
Despite this, Soldiers and lawmen are instructed to be on their best behaviour and make themselves likable by the general population.
Typically those who have a high amount of power, especially members of the military, tend to get away with things they shouldn't have, leading to a somewhat heightened degree of corruption.
Yup! Although they are a little discrete when doing so. Usuaully, the ranger regiments are the one responsible for expeditions beyond the boundaries and frontiers of their teritories, acting as a premier reconaissance force, but frontline infantry is not unusual to be sighted alongside a section of rangers guiding them through the lands.
While civilians are allowed to leave and enter the teritories as they please, anyone within the government or military requires special permission from their unit commander and above (Can be NPC'd if it's reasonable), or proper government authority, both on and off-duty (on duty requires special CR permission).
The Protectorate indiscriminately accepts any race within their society, with the exception being the ones related to deities, such as demons and angels, so long as they do not go against the policies and laws set by the government.
Magic wise, any kind of magic is allowed, as long as it is not related to the following:
Thaumaturgy, otherwise known as divine magic. Divine agents are strictly prohibited from approaching or entering the Empire and its forces, and may be repelled / killed on sight. Any potential pardon will have to go through The General Staff
Infernal magic. The polar opposite of Divine magic will be treated in the same manner. Any potential pardon will have to go through The General Staff
Necromancy: While proper ressurection / revival is allowed, Raising the dead into puppets, undeads or zombies is strictly prohibited. Necromancy needs to be sanctioned and allowed by the government in order to be practiced.
Psychic / Psionic magic: Mind / Psyche manipulation needs to be sanctioned in the same manner as Necromancy.
Vampires, Werewolves and other cryptids that succumbed to their curse through infection are not allowed to enter unless their affliction is cured or suppressed. The Protectorate is willing to aid in the curing process.
Vampires, Werewolves and other cryptids that were born with their burden are not allowed into their teritories and are to be killed on sight regardless of intention.
Generally any entity that lives by feeding off of human / humanoid life essence is to be killed on sight.
Within The Empire there is a social ladder that can be climbed no matter the social class you were born under. The ones below are listed in a descending order, and a short explanation will be given about them.
The Royal Family : The Royal Family is the immediate family of The Kaidon/Emperor (Wife and Children for the most part). They hold the supreme authority within every land and bear a heavy duty on their shoulders, to maintain the peace and way of life of their people. It is their duty to address the needs of the people and be a role model to be followed.
The Royal House : People related to the Royal Family but are not immediately tied to it. Such would imply cousins, uncles, aunts, etcetera.
Both The Royal House AND Family are expected to pay a higher taxation directed to the treasury of the state.
Noble Houses: Noble Hoses are long standing families of great renown and trust by the Royal Family. They are usually clans who have fought side by side with the Royal Family and their ancestors have accomplished great feats to secure such place within the nobility ladder.
Usually nobles will be treater with higher respect and will be granted more luxuries The Protectorate can offer. This implies more delicate healthcare, education and even access to private parties hosted by the Royal Family. Noble Houses DO NOT receive lower taxation.
Titled Nobles: Titled Nobles are individuals of high renown, expertise, rank and loyalty towards The Kaidon. Their virtue and outstanding feats have been officially recognised by The Royal Family, and have gained the title of Noble. Such people are usually Military high ranks and knights, but citizens can also get this honorary title, should they be worthy of it.
Usually nobles will be treater with higher respect and will be granted more luxuries The Protectorate can offer. This implies more delicate healthcare, education and even access to private parties hosted by the Royal Family. They also receive lower taxation as a thanking gift for their service.
1st Class Citizens: Such citizens are individuals who have done their part in maintaining the protectorate on an administrative level and have dedicated themselves to what was asked of them and beyond. They embrace the values, flag and laws of the Empire with honor.
Usually 1st Class citizens will receive preferential treatment in majority of state-run disputes, business, etcetera. They also receive lower taxation as a thanking gift for their service.
1st Class citizens will lose their title in the case of committing a violent felony crime.
Citizens: The normal people of the state, who have nothing outstanding. They do their part and contribute to the society like any other citizen before them.
ALL Citizens of the nation have basic human rights and accomodations. The Right to food and water are included.
Citizens are grounds for normal taxation.