Oct 6 2017: Learning camera&basic Visual studio commands on Unity3D API Mannual:
Learned basic script design. Searched for reference&tutorials.
Oct 14 2017: Worked on terrain layout & Terrain texture and some physics designed in Unity 3D.
Oct 20 2017: prepare for midterm presentation, have slides ready.
https://docs.google.com/presentation/d/1clufJzKuOilBHc0oNXt_MASRLxQuHld4Bp_eKXm4GsM/edit#slide=id.p
Oct 28 2017: added player control mechanisms and camera follow coding(using C sharp via visual studio ) with Zhou, Yiren.
Nov 5th 2017: re-Imported texture(trees grass etc). The golf ball can now interact with the goal object and trigger events. The UI text can now display gaming info such as Number of Object triggered&Game end text. Worked with Zhou and ordered pizza and later used a beer as tip for the pizza delivery guy.
Nov12 2017: Worked with Zhou today and had some pizza again(developing budget remains unchanged since we had credit as loyal customers).
Demonstrated in the first Video: By applying OnTriggerEnter() and OnCollisionEnter() methods, the bat(green cube) will be destroyed after hitting the ball. And the ball will deactivate the goal cube causing it to disappear. Meanwhile, the golf will immediately stop(remove all velocity value) after collide with the goal.
Second Video:The physics of the game had a 3rd time major update, now the ball will have proper friction and bounce as if it is really on the lawn. Before that it will take a very long time to stop and have no bounce at all.
Nov 20 2017: Worked all by mehself after gym. No beer today breh. Made some major changes to the whole game: the club now can respwan after the ball stops and the spacebar been pressed). Major bug needs to be fixed next time: camera rotation&respawn number limit (please watch the bug display video lmao).
ALSO GREAT NEWS: we can now work separately by using the collaboration feature from unity 3D(we could have apply this sooner but working together is more fun however during holidays we can't really meet )
Nov 25 2017: Worked at Zhou's place today. No beer today cuz have to drive back later(sadly). Fixed the respawn bug from last update. Added in parallel camera rotation(orbit). The playable early version of the game is 85% done by now. Hope we can get it to work by the end of this semester. Next step would be updating the control mechanism after rotation.
By putting an invisible cube above the object we wish to follow and use it as the rotation center.
Feb 10 2018: Worked by mehself at library, lame but made great progress for the game!!!
Fixed movement control, direction are independent of the camera view now.
Also added relocate button " r" to reset placing of the club!
Made change to respawn of the club, now the speed of the ball has to be lower than 1 in order for the club to respawn.
Feb 15th :New method for relocation, New movement control method
Check for current speed and use if as a critique.
Feb 27,28
Working on Touch screen settings , currently what I would like to do is using swipe horizontally/vertically for controlling player, and button for screen adjusting.
Anyway here are the updated Version of Player Control script(forgive me for using capitals as a bad programming habit)
March 4th:
Apr24:
Worked with our loyal friend Yiren Zhou, Fixed major movement controll problem.