In 1P mode, you will own a gold picker. Your task is to collect enough gold in the allotted time. The amount of gold you collect will be converted into money. The bigger the gold, the more money. The amount you earn must be equal to or greater than the specified amount you will be able to proceed to the next level.

The ultimate goal of the game is to conquer the highest level in the Gold Miner game. In the later levels, you will see many valuable items appear such as diamonds, power-up bags, and cannons, ... will support you in upgrading your money high and help your gold mining process become easier.


Gold Miner 2 Player Download


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The challenge begins at the minings with the Gold Miner Challenge game! These mines are located in different places worldwide and you will try to find the most precious stones, gold, diamonds, and more. During your adventure you may encounter some difficulties during mining, if you could aim well, you can collect all of the precious stones within a limited time. You can also challenge a friend in 2-player mode and collect precious stones together!

Everyone's popular game "Gold Miner" is presented as a 2-player version in our portal for its fans. This time, a friend of our miner will accompany him while he's collecting gold, diamonds, and stones with his anchor. The new miner who helps our veteran worker tries to collect mine by using the same techniques.


This is meant as an opinion piece from the viewpoint of a middle game player (current wave 12K, can beat Sin, 60 hell colonies to go, etc, you get the drift). I am assuming (and that is quite an assumption) that this is a somewhat representative state of middle game, and that the average player doesn't want to spend irl money, but will be happy to play about 1-2 hours a day on active gaming, and the game is left on while idle for long periods. As such the following is unlikely to apply to players that are spending much more time per day on active playing, or who are happy to spend regularly irl money on the game (I will try to explain the maths of why is that exactly). Furthermore I am assuming that, at least for now, a medium level player doesn't have access to a guild lvl 100+ so that the mining buff won't apply. And of course, this does not apply for waves +50K; by that stage you probably know what you are doing anyway, but I will explain why it doesn't apply.

And this brings me to the next point, the sole reason that I am writing this post is that I was quite interested in the maths of gold making at this stage of the game, so this post will have some maths sprinkled here and there. There is a TL;DR section with condensed findings at the end, but I expect that some of you might be interested in the hard facts, and indeed might find errors in my working - please do point them out.

I tracked the mining output and the time that it take to get the full return of the gold investment based on gold farming (noted as ROI, I know that normally ROI means something slightly different, but I like the term and it fits so it stays). The results from levels 365 to 1000 can be found on this spreadsheet..

On each level upgrade, I calculated the increase in gold per hour earned (g/hr), by subtracting the previous g/hr to the current g/hr amount. Then by dividing the gold earn increase by the cost for the upgrade I get the time it takes to get back all the gold you invested. For the lvls from 365 to 1000, it costs 4.3B to upgrade, with a total g/h increase of 23.86M giving about 180.6 hours to get that money back. That means that if you leave your phone on every night for 8 hours, you will get your money back in 3 weeks, and 1.5 days.

As I didn't have access to the levels from 1 to 365, I applied a simple arithmetic progression, given that each level seems to increase by 10K gold. This might not be accurate for the very first levels, but it will provide an overestimation of how long it will take to repay the gold. With that in mind, it takes 91.5 hrs to get back the gold for levels 1-365 and overall a mere 160 hrs for the full update from 1-1000 (or 2 weeks, 6 days, for night only mining) .

When fighting at x2 speed gold is also gathered at x2 rate, so if autowaving, it is possible to get back the full gold investment in about 10 days of gaming assuming night farming and 4 hrs of afk autowaving a day (and this is without active playing for 1-2hrs a day).

So from above it is obvious that for any long game player it is a no-brainer to invest. But is the actual return significant enough for the early and middle level player? Before I attempt to answer this let's revisit the way that you can earn gold:

a) passive mining (e.g. phone idle over night): In this scenario you have the wheel, pickax, and whip treasures on. At middle game you should be able to earn between 1.2 - 1.4 mil per 48 seconds from the colonies. This translates to 90-105M /hr. A maxed out gold miner would give you 31.05M /hr. So in total you are looking at 121-136M /hr, and an 8 hr mining session would give you 0.97-1.09B gold.

b) active waving (max gold build): In this scenario you use your max gold build with the gold bar, gold castle, strange chest, etc and you are actively playing (not auto-battle). Depending on the wave the amount of gold you earn changes: at around wave 1000-2000 I was earning around 1M per wave. At wave 12K I am earning about 3-4M. Since I am playing on x2 speed, it takes me about 45 - 50 sec on average to beat a wave. So in the 1-2 hrs of active gaming (remember assumptions earlier) I would get 80M/hr around wave 1-2K (160M in total 2hr session) and 280M/hr on my current wave (about 0.56B gold in total playing session). On top of that, I would get the un-buffed gold from mining and colonies at 2x speed (102M and 459M respectively) for a total of about 0.8 - 1B gold for the 2hrs of active playing depending on the wave. Of course, instead of waving you could be doing infinity runs, I don't have exact values, but from experience the gold/time is not too different. If you are lucky with the boxes, can consistently do perfect runs, and are using the (new update) money tree, then I would guess doing waves should outperform infinity runs.

c) passive waving (with worthless coin): In this scenario you have your passive mining treasure but also equipped is the worthless coin. That means you don't pay for the auto-waving, but don't earn the gold from waving. You do however earn mining and colony gold, and at x2 speed that means about .5B/hr. Passive waving with Tony means you only have to check the phone once every about 1.4 hrs to spend gems (with the new update that will be more likely 1/hr if you don't want to waste gems, but hey, it seems to be raining gems now so I wouldn't fret too much). 3-6 hrs / day of passive waving would give you about 1.5-3B gold and about 240 - 480 waves. This will also drop down the ROI for the miners to about a week.

With this in mind, for an average player, you can get 2.5-4B gold / day with passive playing, whereas active playing would give you about 1B gold. Given that you might not be able to active play every day (for example when you are writing a 2K word essay on Reddit), upgrading your miners is a great move to getting rich fast at that stage, and represents the majority of the money that you will be earning.

If use the passive waving method from above (c) then there is a risk that you will get to your max wave: a wave you just can't win with your current setup. Hopefully, if you spend your money wisely, this shouldn't happen any time soon, but if it does and your guild wants waves / day to keep you, you will be in a difficult position. On the other side of this lies opportunity: if you are in much lower waves that you can handle with your gold build, then your active playing time is not yielding you as much money as you could. By quickly gaining to higher waves you would greatly increase your returns from active waving.

And this brings me to the next point: why does it not work for late game? Well, I showed earlier that the higher the wave, the higher the gold return. There is many great places that delve more into this (e.g here, and here ) but it boils down to this: the higher the wave the more ridiculous high is the payout. For example, at wave 20K you would be getting about 0.8B/hr, at wave 50K you are looking at about 1.5B/hr and at u/ZATETICS level you earn over 5B/hr just from wave earnings. That means with an hour of active gaming you earn five nights worth of farming. Or put another way, the 31M /hr are about 0.006% of the hourly gold gain... If you couple this with 4-5 hours of paid afk waving, well, who cares really about 150M/hr?

When the WLAF suspended operations in 1992, Surge owner Fred Anderson received a franchise in the CFL after that league expanded to the United States in 1993. The two teams could be seen as one and the same. The two entities had the same colors (aqua and yellow) and head coach (Kay Stephenson). Additionally, several players and administrators made the switch from the WLAF to the CFL. These players included starting quarterback David Archer, Carl Parker (WR), Rod Harris (WR), George Bethune (DT), Mike Oliphant (RB) and Mike Pringle (RB). One notable team administrator was Jack Youngblood, who was the Gold Miners' Director of Marketing in 1993 and 1994, which was a similar post he held with the Surge in 1991 and 1992. Rick Mueller, the team's wide receivers coach (after serving as a defensive assistant with the Surge) and later director of player personnel, later would become general manager of the Omaha Nighthawks in the United Football League.

You control a miner who digs for gold using a mining crank to collect enough gold to reach the money target. The crank rotates from left to right and the player must lower it at the right time to reach the gold instead of getting lost.

Once you reach a piece of gold, you will have to rewind it, the bigger the gold nugget the longer it will take to go up. Each level has a time limit in which you must reach the value target. Gold is not the only thing the player can collect with his mining crank, other items are rocks, bones and diamonds. Between levels, you can visit the store where you can buy things like dynamite to make mining easier and a book that makes rocks worth more money. e24fc04721

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