Scout Trooper: SOP
Here we will show you all the information and guidelines retaining to Scout Troopers. This SOP must be followed at all times while on the Scout Jobs.
- Failure to follow guidelines will result in punishment -
Speeder Bike
- Do not use speeders at 100+ players.
- Do not spawn on-ship outside training purposes in enclosed areas.
- When using for missions off-ship/off-map, get permission from the Gamemaster before using.
Z6-S (Baton)
- Do not hit other players with the baton.
- Only use if absolutely necessary. Click “r” once to activate. Don't rush NPCs with it.
Routine Patrols
Conduct patrols of the ship/base alongside fellow troopers, covering key areas of interest, including but not limited to the Bridge Checkpoint, Engine/Reactor Checkpoint, and various other sections within the Ship/Base.
Guard Checkpoints
Including but not limited to; Bridge Checkpoint, Brig, Engine/Reactor with permission, Imperial Base Exits and Tower/runway.
Host Tryouts [SCTI+]
Scout Instructors or above can train people for Scouts.
Reconnaissance (Recon)
Travel independently of allied ground forces, use /comms to report any discoveries.
Overwatch
Gain a high vantage point or area with low detection. Watch the battlefield for any extreme changes. Provide covering fire using sniper rifles.
Assassinations
Should the need arise, eliminate high value enemy targets.
Town/City Patrol
Patrol either Tatooine Town and canyons or Lothal City and the canyon beneath the base. Report any unusual activity.
Defcon Battlestations
Defcon 5 - Situation Normal
Refer to On-Ship Procedures.
Defcon 4 - Increase Security
Keep your weapons at the ready. Use /comms and state the current status of each sector (e.g. Courtyard clear). Report any suspicious activity.
Defcon 3 - Hostile Threat Detected
Report to the Courtyard, arm your weapon, and prepare for a fight. Position yourself at a spot with minimal exposure.
Defcon 2 - Ship Systems Critical
Head to the Pits and set up at a high vantage point. Cover as many angles as possible. Coordinate with other Scouts to have multiple lines of sight on the same spot. If the situation is dire, move into the Engine.
Defcon 1 - Abandon Ship
Evacuate the ship unless told otherwise. We'll live to fight another day.
On-Base Defcon Battlestations
Defcon 5 - Situation Normal
Refer to On-Ship/Base Procedures.
Defcon 4 - Increase Security
Keep your weapons at the ready. Use /comms and state the current status of each sector (e.g. Atrium clear). Report any suspicious activity.
Defcon 3 - Hostile Threat Detected
Report Tunnel/MHB. Have weapons prepared to repel intruders.
Defcon 2 - Base Systems Critical
Move to the Atraium. Scouts on the Higher levels, on the lowerest levels. Move to assist Reactor If Needed.
Defcon 1 - Abandon Base
Evacuate the base unless told otherwise. We'll live to fight another day. Goto lothal city landing pad.
SCTL - Scout Lead
(Captain Job & Red pauldron)
- The Scout Lead has the final say over Scout operations aside from VCMDR+. They may promote or demote anyone within Scouts. Talk with ST Command for decisions about SCTALs.
- Picked by the ST Command Team.
- Must be an Officer+.
SCTAL - Scout Assistant Lead
(Captain Job & Orange pauldron)
- The Scout Assistant Lead aids the Lead in making decisions for the betterment of Scout and helps enforce rules within Scouts.
- On one week cooldown before eligible for SCTL.
- May promote others to SCTCPT. May demote anyone below them.
- Must be an Officer+.
SCTCPT - Scout Captain
(Captain Job & Black Pauldron)
- Scout Officers should focus on ensuring quality within Scouts and should host training and simulations for the Scouts to allow them to practice.
- On one week cooldown before eligible for SCTAL.
- May promote others to SCTSNR/SCTI. Ask SCTAL+ to demote.
Must be a Senior NCO+.
- Captain is a leadership rank not necessarily an Officer Rank.
- Is expected to host a minimum of 2 trainings a week for Scouts.
SCTSNR - Scout Senior
(Scout Senior Job & White Pauldron)
- All Scout Seniors are instructors and are responsible for the recruitment of new scouts. Scout Seniors form the extensive backbone of the Scout Company.
- White Pauldron for normal activities.
- On five day cooldown before eligible for SCTCPT.
- Is expected to host a minimum of 2 tryouts a week.
- Operates as the NCO for Scouts.
SCTI - Scout Instructor
(Scout Senior Job & Blue Pauldron)
Co-located on the Scout Senior job. Follow all the above rules.
-Blue Pauldron exclusively for Instructors.
-Promotion to SCT SNR requires you to become a recruiter for
Scout and be tryout certified by a SCTCPT+
-On five day cooldown before eligible for SCTCPT.
-Performs tryouts.
SCT - Scout Trooper
(Trooper Job & No Pauldron)
Scouts should focus on honing their abilities in combat and following the rules of the battalion.
On three day cooldown before eligible for SCTSNR.
All Scouts have freedom of bodygroups as long as you remain within the rules of your job and kit.
Do NOT remove your armor groups nor your helmet.
Do NOT use pauldrons that are not on your job.
Chest Generator (Gear Torso Front-1) may only be used Scout Assistant Lead+.
Orange & Black Stripe (Skin- 3 & 2) may only be used by Captain+.
White Stripe may only be used by SCT SNR - CPT.
No stripe must be worn by SCT.