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This page last updated February 2023, for version 0.8.5.5. of Girl Life. There are still quite a few issues with it; I have not confirmed that the spells are all correctly named, many spells are missing mana costs, and I suspect there will be at least one missing spell. I'd also like to provide details about learning spells and more precise information on what the spells do... At Some Point™  -Pocket
This is mainly a guide on the spells available in the game. For information about the attribute 'Magic', see here.
Magic is a mechanic that allows a magic-enabled character to perform various actions, such as healing, dealing damage, improving appearance, or teleportation. Many of these spells are taught by Tatiana, with most of the rest taught by Kakuzu.
Combat System
Most spells in Girl Life are designed to be used during combat, although there are also a few more general-purpose ones. The combat spells perform a variety of functions, as described below. Also have a look at these related combat skills: Jab, Power Strikes, Kick, Defence, Marksmanship.
Spells to be used during combat. A few of the spells in the 'Misc Skills' section can also be activated prior to combat to provide further assistance.
These are most likely the first spells you will learn, taught by Tatiana.
Fog
Covers the battlefield in a thick fog.
A great way to conceal yourself while attacking the enemy and increase the chance to dodge attacks
10 mana
Clone
Swap places with a clone of yourself.
A good way to avoid enemy attacks and make an enemy waste their power
15 mana
Stun
A great way to stop the enemy. They will not be able to defend or attack.
20 mana
Weapon
Infuse your weapon with energy
Wind
Blows away any fog over the battlefield.
Multiclone
Creates several clones at once
Makes it so the enemy will not be able to get to you, until they destroy all of your clones.
45 mana
Energo
Creates an energy shield
Protects you against all attacks of the physical nature, even if the enemy attack exceeds the capabilities of the shield and destroys it, you will still be protected from damage.
50 mana
Haste
A powerful spell that allows you to move faster, steal initiative and increase the probability of hitting.
60 mana
Battle Heal
Restores or adds 400 Health units in exchange for 400 units of manna
400 mana
Scalding Touch
Creates a flame that deals little damage.
10 mana
Burning Hands
A torrent of fire that causes a great amount of damage
100 mana
Fire Barrier
Creates a fire shield with a strength of 750 units.
150 mana
Firestorm.
A high damage fire attack that is difficult to dodge.
250 mana
Flame Shield
A fire shield with a strength of 2500 units.
500 mana
Shock
A lightning spell that deals very little damage
10 mana
Lightning
A lightning spell that inflicts above average damage
100 mana
Electric barrier
An electric shield with strength of 1500 units
150 mana
Dance of a thousand birds
A lightning attack that deals very high damage
250 mana
Dancing Sphere
An electric shield with a strength of 5000 units
500 mana
Quicksand
A spell that immobilizes the opponent in a quicksand trap and causes slight damage
10 mana
Earth Shield
A spell that creates a protective sphere of land, causing the player to gain 2500 units of health and mana, this protection restores itself within 10 absorbing strokes and 20 Units in the course of manna
100 mana
Abyss
A spell that rends the earth underneath an enemy asunder, inflicting high damage to the enemy and depriving them of the ability to move.
150 mana
Earth Guardian
A spell that creates a huge protective sphere of land, which regenerates itself every turn and attacks the enemy.
250 mana
Sando
A spell that takes two huge plates come out of the earth and crush the enemy inflicting huge damage and depriving them of the ability to move.
500 mana
Wind gust
A spell that causes very little damage, but destroys clones and fog. It is very difficult to dodge
10 mana
The Horrific Pressure
A spell that causes moderate damage and destroying clones and fog, its very difficult to dodge
100 mana
Vacuum Sphere
A spell that creates a wind shield that has a strength of 1500 units
150 mana
Vacuum shells
A wind spell that inflicts high damage and kills clones and fog, its very difficult to dodge
250 mana
Devouring vacuum
Destroys the enemies shield leaving them vulnerable
500 mana
Leech mana
A spell that inflicts very little damage but, absorbs a lot of mana
10 mana
Flood
A spell that inflicts moderate damage and absorbs a large amount of mana
100 mana
Blister
A spell that creates a protective sphere of water that has strength of 1500 units and protects against all impacts, this protection restores itself within 10 absorbing strokes and 20 Units in the course of manna
150 mana
Water shark rocket
A spell that inflicts great damage and absorbs a very large amount of mana
250 mana
The Great Flood
A spell that creates a huge sphere that absorbs water and drains opponents mana, and converting it to strengthen protection
500 mana
Apologies for the poor grammar here. It's been a long time since I have personally played a magic character and I don't know how this system works, so I don't want to rewrite this section yet in case I accidentally falsify anything written here. -Pocket
There are several specific skills that are learned in order after the PC becomes a succubus.
Skill 1: Succubus stat monitoring
After Tatiana explains what you are, she can teach the PC to monitor her energy levels (which will be in the [[Character Magic Menu]], the training of which will very likely lead to sex.
Skill 2: Storage Capacity Increase
10 to 17 days after Tatiana gives the PC her info about Succubae (5 to 10 if loading a save with this step already done), she then can be asked or just blurts out (varies depending whether the PC is having sex with her) that she learned that the Succubae can store energy and teaches the PC to do so as long as the PC is level 2 or higher; this will add 100 to the storage cap, make storage available at Level 2, and make the Succubus store energy before using it instead of the reverse, the training of which has a low chance to lead to sex.
Skill 3: Superconductor
10 to 17 days after the storage info is given; Tatiana can be asked or just blurts out (same variance as before) that the Succubus can learn to collect and store energy more efficiently (20% increase to storage cap and sexnutrition before conversion). This training requires 5000 rubles, 7 days of prep time, the PC to have 100 units of excess energy stored and 3 days of Food reserve, and 8 to 10 hours of non-stop sex to activate. After telling Tatiana to start the prep, this can be canceled the same day for a refund, but if the PC cancels the next day or the day after or misses the 7 - 8 day window due to just not showing up or not having enough of either energy, she has to pay Tatiana another 2000 rubles to have her restart.
Skill 4: Accommodation
17 to 24 days after the superconductor info is given, she will just blurt out (sex is required for the previous step) that Succubae can make it easier to deal a variety of implements (wink, wink, nudge, nudge) and that she can teach the PC. Requires 100 energy units and owning the 40cm dildo.
To track Succubus information and progress, the player must go to their menus and choose "Character" and then "Magic". Succubus information will be at the bottom of that page, even if there's is a large blank space, beneath spells learned.
There is more planned, but not implemented.
A number of non-combat spells. Most of these - with the only exception being teleport - are accessed via the [[Character Magic Menu]].
Teleport
Not learned from Tatiana or Kakuzu, but from the [[park fairy]].
When entering the circles in Pavlovsk Park, City Park, or a few other locations, the PC can teleport to any other stone circle they have discovered.
Berserker Rage
Enhances strength, agility, and endurance to the maximum values for 2 hours (or longer with training).
Costs 5000 mana.
Heal
Regenerate
Cure Disease
Cure Wounds
Cure Wounds 2
Pain Block
Shower
Makeup
Cosmetica
Glamour
Alter Self (not implemented yet)