A recreation of the original 1979 arcade version of Lunar Lander using SFML and Visual Studio built across 8 weeks.
A 2D Turn Based Fantasy Action made in the span of 4 weeks. Continued use of scriptable objects and demonstrates handling of tasks in a shorter timespan effectively.
A 2D Top Down Shooter made in the span of 8 weeks. Showcasing early understanding of the Unity Engine and handling of scriptable objects.