Coruscant Guard : Operations
Coruscant Guard : Operations
Coruscant Guard Duties:
The primary duties and roles of a Coruscant Guard Shock Trooper.
Coruscant Guard Primary Objective: Ensure the safety and security of all republic and diplomatic assets.
Coruscant Guard Secondary Objective: Ensure all wrong-doers are properly detained and handled to ensure the Primary Objective.
Additional Objectives:
Patrolling the installation/ship ensuring all locations are secure and functioning.
Guarding locations should no Relevant Battalions be currently available. (Ex. No 104th to guard Engine room.)
Checking and ensuring all operational personnel have valid Identification Cards. (At check points or during patrols.)
Identification Checks:
Currently in development.
The Navy:
Currently in development.
Coruscant Guard Chain of Command:
The following is the Coruscant Guard Chain of Command. Failure to properly follow this chain of command will result in punishment.
Supreme Chancellor of the Republic
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Republic Navy Admiral / Base Commander
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Jedi Grand Master of the Order
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Coruscant Guard Commander Fox
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Coruscant Guard Commanders Thorn and Stone
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Coruscant Guard Major
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Coruscant Guard Captain
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Coruscant Guard Lieutenant
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Coruscant Guard Second Lieutenant
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Coruscant Guard Company Sergeant Major
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Coruscant Guard Warrant Officer
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Coruscant Guard Non-Commissioned Officer (NCO)
The Chain of Command is to be followed at all times. You should never approach anyone higher than Commander Fox unless ABSOLUTELY necessary or vital to ensure the Primary Objective. The Chain of Command is in place to ensure the battalion is running smoothly and has little to no issues. Should something arise contact the lowest relevant rank to ensure protocol. (Ex. Do no go to an Officer when asking about Tryouts.)
The Bridge / Operations Center:
The bridge / operations center is managed by the Republic Navy, meaning the highest ranking Naval on deck has control of the location, If ordered to escort personnel off bridge, they are to be escorted to Bridge Check Point. On DEFCON 3 & Below, Republic troopers may pass BCP and deeper into bridge dependent on circumstance. While on bridge / in operations center all Coruscant Guard troopers are to remain obedient to all Naval Personnel.
Debriefing:
Coruscant Guard Shock Troopers are required to attend all Public Debriefs unless told otherwise. During a Public Debrief all CG troopers are to check the IDs of all personnel entering the room other than Commanders and Naval members. Once all IDs have been processed, all CG troopers are to stand along the side walls and below the stage and ensure all attending personnel are following "Permission To Speak" protocols and Republic Laws. Disruptions during any Debrief should be taken outside to avoid further issues. The two highest rank (Shock CSM+) are allowed to stand on stage behind the highest ranking Naval Command, or whomever is hosting the debrief (If no Naval Command is present). All Coruscant Guard Troopers should be respectful of all attending members and battalions and should ONLY be giving orders to attending personnel should they prove to be a disruption to the Debrief. Ruining relations with any battalion will result in a removal & DNT depending on the severity of the situation.
Clearance Level:
Each Coruscant Guard Shock trooper under the rank of Commander is trusted with a Level Four Red Clearance Level. This means they are allowed to enter any Level Four area, and have operational priority in the Brig (They have priority over any brig matter unless a Level 5 Clearance Member is involved). While Shock troopers have a Level 4 CL, they should only ever enter Level 4 and restricted areas if absolutely necessary or if called by Republic Personnel.
Body Groupings:
Coruscant Guard body Groupings by Rank, All troopers are to follow these guidelines unless stated differently in their Sub-Branch.
(Currently in development)
Commanders:
Skin -
Head -
Helmet Accessories -
Hair -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
Officers:
Skin -
Head -
Helmet Accessories -
Hair -
Ear Comms -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
Bicep Ammo -
Shoulder Clip -
Warrant Officers:
Skin -
Head -
Helmet Accessories -
Hair -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
NCOs:
Skin -
Head -
Helmet Accessories -
Hair -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
Enlisted:
Skin -
Head -
Helmet Accessories -
Hair -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
Diplomatic Service:
Skin -
Head -
Helmet Accessories -
Hair -
Ear Comms -
Facial hair -
Kama -
Hip pistols -
Backpack -
Chest Pauldron -
Chest Slot 01 -
Chest Slot 02 -
Left Shoulder -
Right Shoulder -
Bicep Ammo -
Shoulder Clip -
ARC:
Body Group 1 - #
Body Group 2 - #
Body Group 3 - #
Body Group 4 - #
Body Group 5 - #
ARF:
Body Group 1 - #
Body Group 2 - #
Body Group 3 - #
Body Group 4 - #
Body Group 5 - #
Medical
Skin -
Head -
Helmet Accessories -
Hair -
Facial hair -
Kama -
Hip pistols -
Bacta Bandolier -
Chest Pauldron -
Chest Pauldron -
Chest Slot 01 -
Backpack -
Left Shoulder -
Right Shoulder -
Meetings:
Currently Under Development.