It is more than a space - it’s an ecosystem
It’s a place for creative ideas to become a reality
It’s a place for design thinking
It’s place to get your hands dirty
Hands-on learning
The place to learn that failure is an expected and acceptable prerequisite of success.
It’s a place ready to accommodate the hands-on expression of spontaneous ideas the classroom is not able to accommodate.
It’s a place for differentiation, alternative assessment, and authentic assessment.
A space for experimentation and innovation such as:
Making Models
Testing Ideas
3D Modeling and Printing
Woodworking, Cardboard building,
Electronics, electricity and circuits
Coding
Robot Building
Take-a-part sessions
Inventing, tinkering, Prototyping
Bio-experiments and Biohacking
Presenting, revising, and get feedback
Environment to create opportunities and conditions for LEARNING experiences. Not listening, repeating, or memorizing… learning experiences.
student centered inquiry, self directed learning, and determination
moving away from consumption, towards creation
non-subject specific, but allowing deeper understanding of subject matter
Just-do-it
Stop, Collaborate and Listen
Ask the audience / Get Feedback
Mistakes = Learning
Self Reflection on work (mirror, mirror)
Exercise of any / all 21st Century Skills