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George Parrish (Portfolio)
  • Home
  • Lego Star Wars
  • Split/Second
  • PURE
  • CSR Racing
  • Real Time Ray Tracing
George Parrish (Portfolio)
  • Home
  • Lego Star Wars
  • Split/Second
  • PURE
  • CSR Racing
  • Real Time Ray Tracing
  • More
    • Home
    • Lego Star Wars
    • Split/Second
    • PURE
    • CSR Racing
    • Real Time Ray Tracing

Principal Graphics Programmer

2018-2021 ( TT Odyssey, Warner Bros )

Mobile iOS/Android

Examples of work :

  • Wet weather reflections

  • PBR shaders

  • Soft shadows

  • Realtime Lighting

  • Texture baked animations

  • Offline occlusion culling

  • Boned mesh - drawcall optimisation

  • VFX Extras

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