Doodle Jump takes you on a whimsical mobile gaming adventure, blending endless vertical jumping with charming, hand-drawn visuals. Casual gamers and doodle enthusiasts alike will be enchanted by its addictive gameplay and delightful graphics.

Embark on a delightful journey through the hand-drawn skies of Doodle Jump! Jump your way to the top, conquer challenges, and compete for the highest scores in this charming homage to endless jumping excitement.


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Hi programmers, im a game designer and im currently developing a vertical jumping platform game. I have designed 7 different types platforms (invisible, balance, spike, normal, spring, and slider,). I've see that WhirlyBird has 7 platforms but how do they program when to introduce new platform? Is it base on height or time? And is the spawn platform depends on height aswell? Tbh im not sure how to explain it and right now im using percentage method to spawn the platform depends on heights. *Sorry for my bad english grammer

Hello friends, i'm going to ask something about my xiaomi 12T (miui 14) phone that i bought 1-2 months ago, i can rotate my phone's screen and the gyroscope works fine in games, but the tilt does not work in doodle jump game, does anyone have this problem ?

For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. There are also monsters and UFOs that the Doodler has to shoot or jump on to eliminate. Aiming is performed by tapping on different parts of the screen. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. There is no definitive end to the game, but the end for each gameplay happens when the players falls (by reaching the bottom of the screen), jumps into a monsters, gets sucked into a black hole, or is abducted by a UFO.

The gameplay is simple: jump and move to a safe position to bounce off with no problems. To do so just tilt your device left or right depending on the way you want to move your character. Lean your device quickly one way or another as you turn it to a wider angle. You won't have to jump since Batman does that himself.

I want to create a game which is similar to doodle jump, but as you know there's only so much space in a canvas, so is there a way to make the canvas and image sprites reappear above the player so that the game wouldnt end?

I'm sorry English isn't my first language, so I have trouble when I'm trying to explain something. So basically, I'm making a game, which has similar mechanics to doodle jump: Doodle Jump: New Record 113k - YouTube

If I do this game on the App inventor, at some point the character will reach the top edge and the game will end, which is not something i want, so I'm asking if there is a way to make it so that the map never ends and the character constantly has new places in the map to jump up to.

The controls are very simple, you only have to move your character from one side to another, as he automatically jumps to make contact with a platform. Furthermore, if you use some of the many 'power ups' they automatically help to make your character jump even higher.

Players can retrieve power-ups such as propeller hats, jetpacks, rockets, springs, trampolines, and invulnerability shields. There are monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on the screen, but on the Android and Windows Phone versions, there is an automatic aim mode. Depending on the game mode, projectiles may fly in a straight line off the screen or be affected by gravity.

In Doodle Jump Adventure, you have to jump between different platforms in order to complete all the challenges successfully. Also, you get access to a space station where you'll meet different characters and can unlock new ones to use in each round.

Some background about creation: I like Timberman and also I like several games which use its mechanics, but interpret them in its own way, e.g. turn it into some kind of fighting or doodle jump like game. So I wanted to make a game like this and came up with idea, that runner is a natural fit for this type of mechanics: taps can be represented as jumps and time limitation as an enemy which follows the hero.

Has there been a method to set the player horizontal acceleration/deceleration movement based on the gamma orientation of a device?... i.e the more a device is tilted the faster the player moves.. the less it is tilted the slower the player moves. The example template provided, when it's run on a phone, is too rigid because you have to tilt the phone enough (angle 8) before the sprite reacts... doesn't make for a good experience in my opinion when compared to other infinite jumpers like 'go go goat' or indeed 'doodle jump'.

Doodle Jump Galaxy is a 3D arcade platformer where you have to try to reach the end of each level. You'll do this by jumping nonstop along the ground and collecting all the coins, stars and other elements you find along the way.

The controls in Doodle Jump Galaxy are practically identical to the original Doodle Jump, despite the updated 3D graphics. You just have to tilt your device from side to side to move your character, while he jumps nonstop.

A doodle epidemic is spreading through smartphones across the land. Doodle games are popping up everywhere you look--on iOS and Android devices alike. There might even be one in your pocket right now.

What distinguishes doodle games from the pack is their graphics, which look like something you might scribble in the margins of a piece of paper. In fact, the backgrounds of most doodle games are lined to look like notebook or graph paper, and they generally have a whimsical sense of humor. Doodle Jump was one of the first games to employ this aesthetic, and it's also one of the best.

Doodle hops automatically, so all you have to do is control its left and right movement by tilting your phone. The tilt controls are finely tuned, so it's easy to get the hang of the game. Early on, platforms are everywhere, making it easy to jump up the first few hundred feet. But as you climb, you find fewer and fewer platforms, which makes it all the more likely that you might miss your next jump. If you fall past the bottom of the screen, you plummet to your demise.

As you continue upward, the game introduces new game elements. You see cracked platforms that aren't safe to jump on, platforms that move, and some that change color and disappear. Scattered enemies appear throughout the game. Touching enemies kills you instantly, but you can dispatch them by tapping the screen to spit a rock at them. You must also be aware of black holes; they can't be killed.

The biggest complaint you might level against Doodle Jump is that it's overly simplistic--all you're doing is jumping, after all. On the other hand, that simplicity is part of the appeal. This is exactly the kind of game for which you pull out your phone and play for a few minutes; it's ideal for when you find yourself waiting for the bus, waiting for the train, or with a bit of downtime.

Adding to the challenge of the game are the platform types; some platforms can provide solid support, but others have only a single use and will break as soon as Doodle jumps off of them. In addition, some power-ups will accelerate Doodle too quickly, and he may not be able to get to a platform before falling off the bottom of the screen.

Kids tilt the device to guide the Doodler as he jumps higher and higher, collecting power-ups and avoiding obstacles along the way. The higher up the course The Doodler goes, the deadlier the obstacles, but the better the boosts, such as springs and rocket packs. Kids can play a multiplayer game with Game Center friends, or with a random matchup using Game Center. T

Kids tilt the device to guide the Doodler as he jumps higher and higher, collecting power-ups and avoiding obstacles along the way. The higher up the course The Doodler goes, the deadlier the obstacles, but the better the boosts, such as springs and rocket packs. Kids on an iOS device can play a multiplayer game with Game Center friends, or with a random matchup using Game Center.

Doodle Jump is the endlessly fun "jump em up" that has been dazzling gamers of all ages since 2009. Cited by Apple as the #3 paid iPhone app of all time, it has been enjoyed by more than a hundred million fans and the brand has spread into the world of arcade games, toys, comic books, and even fashion. The combination of whimsical art style and addictive bouncing action has made the Doodler character a global icon. ff782bc1db

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