Veg-geez Louise is the perfect combination of herbs and spices to season any dish. Our blend of sea salt and pepper, combined with bright notes of citrus, savory onion and garlic, and a fresh blend of herbs make it tangy and delicious...not to mention, extremely versatile. Add the perfect flavor to your meals with Veg-geez Louise! Just get rid of your salt and pepper shaker...you won't need them.

A simple seasoning for making marinades and vinaigrettes

Try it in your next batch of mashed potatoes

Use for a dry rub on chicken wings

Season baked or grilled seafood

Sprinkle over asparagus, green beans, carrots, etc.

Stir into greek yogurt for a healthier crudit dip


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The perfect combination of herbs and spices to season any dish. Our blend of sea salt and pepper, combined with bright notes of citrus, savory onion and garlic, and a fresh blend of herbs make it tangy and delicious...not to mention, extremely versatile. Add the perfect flavor to your meals with Veg-geez Louise! Just get rid of your salt and pepper shaker...you won't need them.

Don't believe us? You will. Just give this blend a permanent spot front-and-center in your spice rack. Mashed potatoes? Yes. Roasted seafood? Yes. Chicken wings? Yes. Dressing, dip, frittatas... yes, yes, yes. See where I'm going with this? With a bountiful blend of choice herbs, bright citrus flavors, and not a dash of heat, this blend is a perfect starter for a great introduction to seasoning.

Store cool and dry. The consistency and color of the natural ingredients in our products may vary slightly depending on the temperature and growing conditions. Although their appearance may change slightly, this does not affect the quality of the products.

Got the contract to make two tourists pass out from high Geez. Wondering how best to go about it. Had the command pod and a 2 person crew cab with heat shield. Tried having first stage be a thumper with second stage being a hammer....didn't get close to high enough geez to pass out my tourists. Closest I got was when my drogue chutes slowed me down on reentry.

I got one of these last night, but the requirement is to make them pass out in orbit (which wasn't that clear from the description) so I also tried the parachute thing last night and it made them lose it, but didn't fulfil the contract because it wasn't in orbit.

Depends on where you need to do it. If flying at Kerbin. Build a plane. Sub-orbital or space x as part of contract. Just build a rocket with a lot of SAS and thrusters and have fun spinning with engines on....

I used Junos. Got up to 4000 m up or so flipped it upside down then slowly lowered altitude while gaining speedd.. Got to around 400 m/s then I pulled up hard to do a nice flip around so I come back in for aa landing. Also set the tail wings to 150%

If anyone succeeds in completing this either suborbital or orbital can you post a pic of your setup? I havent been able to complete it yet. I tried sticking a bunch of SRBs on a capsule & firing them all at once in space but only generated like 3 Gs.

I basicly spun the craft with the engine running at full power with probe core in cargo bay. I think I was getting 10-20 revolutions per second (felt like it) with the parts clearly being pulled apart before exploding. But, if that fails you can get it on re-entry (this craft got it in space for the sub-orbital contract one):

For the obital hi-gee passing out. Similar craft if not the same just by spinning with engine running should still work. Ediut: Well tried it again. Got 60 gees on parts that can only take 50 XD. So yes the can get. Just it can be a bit random which part gets stressed out first.

Edit2: Yeah. Not easy to do spinning now. Basicly you need an active thrust for the game to realize that it is under high gees. and still got 22 gees placed on the craft and the Kerbals have not passed out. Came close had high bars that almost made them pass out. Just the engine i used broke off before they could...

Just a word of warning. You will likely see the parts start to have gaps where the parts connect and they will likely explode at some point. Also if you can get some good rolls while spinning. That does increase the amount of gee forces. But, the current version it is needlessly difficult to get.

It takes 4 fleas (1 core and 3x radial), each with the absolute minimum fuel load, to propel a command module + control paraphernlia to excessive gs. Using a crew cabin instead of the command pod, one of my tourists was a tough guy and didn't quite pass out on the first try.

However, the contract completed as soon as the tourists passed out, so my efforts to bring them home safely were probably unnecessary.

While I haven't tried it myself yet, some judicious use of autostruts will probably help here.. assuming the capsule is the root part, autostrut it to the heaviest part, and autostrut the engine to the root part. For maximum overkill, enable Rigid Attachment for the joints as well.. If that lot doesn't hold the ship together, nothing will.

I have tried Sadly like the quote above. The only why Kerbals notice gee affects while in space is with thrusters on. As spinning was my first thoughts on how to do such a contract. But, when I tryied spinning fast enough where I was getting what felt like 5+ Kerbins every second.. The Gee bar never budged up wards. Sadly the parts are aware and explode.. 152ee80cbc

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