Master Thesis
Abstract
In the game God of War: Ragnarok, some players expressed dissatisfaction with its hint
systems. This raised deeper questions over how game designers go about making hint
systems in games. Current research on hint systems focuses more on player engagement
and player perspectives of hints rather than game designers’ views, motivations, and
processes. To investigate designers’ perspectives, a semi-structured interview was
conducted with five game designers to understand their views on hint systems. Through
these interviews it was found that hint systems are meant to be a safety net for players,
and that there are many hints that players may be unaware of while playing. There was
also evidence that certain types of hint systems may affect players of different skill
levels in different ways. It grew apparent that there was a need for more research into
hint systems, to further understand the options and reasoning used by designers and
their varying impacts on player experiences.