In order to run these projects, you'll need Love2D
This project showcases some creative solutions I used for technical limitations, such as procedural animations and terrain generation, as well as OOP libraries for handling model collections and multiple instances of objects.
This project showcases my ability to create projects in different mediums other than just casual mouse and keyboard videogames. Along with this, I focused on trying to use VR to fix a real-life solution that game developers today have to deal with when creating VR projects.
When trying to experiment and learn more about GLSL a few months ago, I tried creating a small raytracing project to learn more about how computer graphics work. This project focuses on my knowledge of shaders and core components of 3D graphics.