During the time that I've been printing parts at school, I have also been slowly working away at the helmet using my printer at home. I have a handful of pieces done, but I've been running into some extrusion problems. Let's hope it goes better round 2!
I will be beginning my final designs for both of these, hopefully at least the pauldrons will be finished by tomorrow.
These were a challenge to design because of the nature of the software. This is something that would probably best in a more sculpting based software because of all the curves in it which you can see in the picture on the left. How do I design this in the software I'm using, Fusion 360?
While brainstorming this, my dad stumbled on the idea of just making it in 3 flat pieces and doing "sculpting" or just cutting out excess afterwards.
A quick sketch was made of the original idea...
...Which became a better sketch
...And a final design
Since I have a finalized model for these, these days are mainly monitoring prints and making sure that once things print, they assemble together. I will say, when I started this project, I did not expect to be doing jigsaw puzzles.
Applying filler, sanding, filing, it's all an acquired skill and one that I'm happy to get the time to learn. I'll hopefully have another update next week with a nice coat of paint!
I originally hoped to model the helmet myself. I quickly found this to be beyond my ability and so I found another model of the helmet to print.
I hoped to finish all of the pieces. I will likely be unable to print the thigh pieces within the next week but everything else should (hopefully) be printed.
I hoped to add an electrical component to the vambraces. Once again, time is the biggest problem here. I would have loved to do this during the project time but other pieces came first in my priority list.
Although I could not get to these three things, this project has largely gone smoothly and I have learned a lot about prototyping and setting a timeline for myself.