All images shown correspond to the 2nd edition of the game. The changes are purely visual updates; the gameplay and content remain exactly the same.
All images shown correspond to the 2nd edition of the game. The changes are purely visual updates; the gameplay and content remain exactly the same.
Place 5 DINERS face up from the DINER DECK in the center of the table.
Deal 5 cards from the MAIN DECK to each player.
The youngest player goes first. Turns proceed clockwise.
You may perform any of the following actions, in any order, as long as you don’t draw from the MAIN DECK:
Play 1 INGREDIENT on a DINER that needs it. (Maximum 1 per turn).
Play as many ACTION cards as you want.
Discard any number of cards.
Drawing cards = YOUR TURN ENDS immediately.
When you draw, you must end with exactly 5 cards in your hand.
At the start of your turn, you play with whatever cards you currently have. If you draw, you lose your turn.
When a DINER receives all the INGREDIENTS it requires, the player who placed the final INGREDIENT keeps that DINER as a reward.
Immediately refill the empty space by revealing a new DINER from the deck and placing it face up on the table.
The game continues until there are no DINERS left in the deck or on the table.
The game ends when all DINERS from the center and the DINNER DECK have been used.
Each player adds up the POINTS from the DINERS they collected plus the POINTS from their COMPLEMENTS to determine the winner.
The order in which you perform these options doesn’t matter.
Only 1 INGREDIENT may be played per turn.
You may play ALL the ACTION cards you want. (Combine them however you like.)
Drawing from the MAIN DECK ends your turn immediately.
They can only be played when you place the final INGREDIENT on a DINER.
1 COMPLEMENT per DINER.
If another player steals the diner from you, the COMPLEMENT still counts as yours for final scoring.
When you complete a DINER, all its INGREDIENTS are discarded.
You only keep the DINER you earned and its COMPLEMENT (if you used one).
You play with whatever cards you currently have in hand.
If you draw to refill your hand, your turn ends immediately.
If you were left with zero cards, your entire turn is simply drawing and ending.
Stealing, chaos, strategic mischief, and laughter. The rules keep things tidy… but you decide how cruel you want to be.