Scene 1: The Discovery
Setting: A hidden library in Paris.
Objective: Learn about the artifact and its rumored powers.
Conflict: An attack by mortal hunters, "The Watchers," who are aware of the artifact and want to prevent Immortals from finding it.
Roleplay Opportunity: Characters introduce themselves and discuss their motivations for seeking the artifact.
Scene 2: Uneasy Alliances
Setting: A safehouse in Paris.
Objective: Form an alliance despite personal grievances and differing goals.
Conflict: Internal disagreements, mistrust, and a potential spy among them.
Roleplay Opportunity: Debating the morality of seeking the artifact and sharing personal backstories.
Scene 1: Clues in the Catacombs
Setting: The Catacombs of Paris.
Objective: Find clues leading to the artifact's location.
Conflict: Navigating traps set by ancient Immortals and avoiding the Watchers who are hot on their trail.
Roleplay Opportunity: Sharing fears and hopes while navigating the dark tunnels.
Scene 2: Betrayal in Venice
Setting: A masquerade ball in Venice.
Objective: Retrieve a critical map from a powerful Immortal, Lorenzo, who is hosting the ball.
Conflict: Dealing with Lorenzo's deception and a surprise attack by an Immortal rival.
Roleplay Opportunity: Social interactions at the ball, intrigue, and making deals.
Scene 1: The Lost Temple
Setting: A hidden temple in the mountains of Greece.
Objective: Locate and retrieve the Heart of Eternity.
Conflict: Facing the temple's ancient guardians and solving riddles.
Roleplay Opportunity: Discussing the true cost of power and individual character arcs.
Scene 2: The Final Confrontation
Setting: The temple's inner sanctum.
Objective: Decide the fate of the Heart of Eternity.
Conflict: A climactic battle with the Watchers and rival Immortals.
Roleplay Opportunity: Intense character-driven decisions about who should possess the artifact and why.
Scene 1: Aftermath and Choices
Setting: A serene location of the GM's choice, reflecting peace or turmoil based on the outcome.
Objective: Resolve the characters' fates based on their choices.
Conflict: Internal resolution of the characters' arcs and the impact of their decisions.
Roleplay Opportunity: Epilogues for each character, exploring their future paths.
Common Goal: The artifact's power and secrets unite them, each having their reasons to desire or protect it.
Mutual Benefit: Cooperation increases their chances of surviving against the Watchers and other Immortals.
Ancient Pact: A historical alliance or a mentor figure binds them, reminding them of an oath or debt.
Personal Stakes: Each Immortal has a personal stake that aligns with the group’s objective, whether it's redemption, revenge, or escaping from the Immortal game.
Mortal Hunters (The Watchers)
Objective: Prevent Immortals from obtaining the Heart of Eternity.
Leader: A zealous Watcher with a personal vendetta against Immortals.
Tactics: Surveillance, traps, and ambushes.
Rival Immortals
Objective: Gain the Heart of Eternity for power or to destroy it.
Notable Rival: Lorenzo, a cunning and resourceful Immortal with a hidden agenda.
Tactics: Deception, duels, and alliances with mortals.
Hidden Library in Paris: Start of the journey and unveiling of the artifact.
Catacombs of Paris: First major challenge with traps and hunters.
Venetian Masquerade Ball: Intrigue and betrayal among Immortals.
Lost Temple in Greece: Final showdown and resolution.
Backstory Exploration: Sharing past experiences and personal motivations.
Moral Dilemmas: Debating the ethics of seeking the artifact.
Interpersonal Conflicts: Resolving or escalating tensions within the group.
Alliances and Betrayals: Forming and breaking alliances based on evolving goals.