Morning and Afternoon Keynote Speakers
Morning and Afternoon Keynote Speakers
Carlos Cetina
Professor, San Jorge University presents
Harnessing video game simulations: an opportunity to generate content and locate bugs
One thing that differentiates video games from traditional software is that the basic requirement of video games is ‘fun’. ‘Fun’ is an abstract concept and the developers are in charge of interpreting it when creating a game. In fact, different developers may have different interpretations. The subjectivity of ‘Fun’ significantly complicates the challenges of content generation and bug location that the video game development industry faces. Hopefully, the very video games also bring opportunities to the table to tackle these challenges. This talk shows our work on harnessing (NPC-based) video game simulations in the context of Search-based Game Software Engineering to generate content and locate bugs leveraging the developers’ intent.
Biography
Carlos Cetina is a Professor with San Jorge University and the Head of the SVIT Research Group. He is also Honorary Associate Professor with University College London. He received a PhD in computer science from the Polytechnic University of Valencia. His research focuses on software product lines and model-driven development combined with search-based software engineering. His research results have reshaped software development in world-leading industries from heterogeneous domains ranging from induction hob firmware to train control and management systems. Recently, his research focusses on search-based game software engineering to tackle the challenges content generation and bug location of the video game industry. More information about his background can be found at his website: http://carloscetina.com
Ramon Santamaria
Developer and Professor, Tecnocampus Pompeu Fabra University presents
Maintaining raylib for 10 years: a popular multi-platform FOSS library for education and graphics development
The raylib programming library is simple and easy-to-use; it is intended for education and games development. Recently it has become 10 years old and in the last few years, raylib has not only received multiple awards from Google and Epic Games but has become one of the most popular C libraries for games development. Maintaining and growing such a project required a considerable amount of work and community contribution. In this talk, we will explore how all of these processes have been managed while keeping the original vision of the author.
Biography
Ramon Santamaria is currently a Professor from Tecnocampus, in Mataro, attached to Pompeu Fabra University in Barcelona. Previously Professor at CITM, UPC (Barcelona) and also Consulting Professor at UOC. In addition to more than eighteen years involved in the videogames industry and twelve years teaching Videogames Development and related technologies in several private institutions. He is a passionate gamedev engineer and entrepreneur, creator of raylib (www.raylib.com), a popular open-source graphics framework oriented to videogames programming education and enjoyment. Ramon has been awarded for raylib with two Google Open Source Peer Bonus Awards and an Epic Megagrant to continue with raylib development. Founder of raylib technologies, a company focused on multiplatform handmade software development using low-level in-house technologies. Ramon main field of expertise and interest is low-level data optimization, processing and visualization.