Onboarding (aka Recruiting Players)
- We intentionally chose to do a soft roll out by publishing the bit.ly link in the bathroom newsletter.
- We also targeted specific people who are "connectors" in our building by approaching them indiviually.
- Once a few people had enrolled, we started awarding laptop stickers to the onboarded participants in very public ways during teacher lunch in the lunchroom.
- Once several new staff members had joined the school after the first few months, we sent an email to everyone introducing the game again and sharing the name of the team that each member had been invited to join, along with instructions as to how to do it.
Gaining Administrator Buy-In
- One administrator was familiar with this sort of game from another building and signed up right away.
- One administrator needed extra support to navigate creating a Flipgrid video, and was then excited to be a part of it.
- Two administrators have yet to join, despite pressure from their admin colleagues and personal invitations to the game.
Maintaining Momentum
- The game started relatively strong, but lost momentum after teacher week when teachers became inundated with duties and responsibilities.
- The primary display method for sharing team progress was the bathroom newsletter, which the administrative team cancelled after 8 issues.
- Momentum picked up again when the email was sent to all staff to introduce the new faculty members to the game.
- Different participants enjoyed different activities; some preferred the paper-based ones to the online tasks.
- Several staff members said they didn't want to join because they didn't like themselves on video and would not feel comfortable making a Flipgrid video.