For todays lesson we were exploring the basics of UV unwrapping using 3DS Max. for this lesson we were given a model of a simple sword and we were tasked with unwrapping the sword using the UV unwrap modifier.
Here is the sword model we were given:
To start we import the sword model into 3ds max here we learned some more of the basics of importing FBX models into 3DS Max. Next, we individually went onto each part and explored how the tools of UV Unrawping.