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I cover quite a few topics in this video, such as:
Potential tool settings to drive parameters and display data according to the user's preferences.
Pros and Cons of Scriptable Tools & Construction Scripts.
A technical exposition of my tool and the built-in capabilities of Scriptable Tools, including (but not limited to):
Getting information about selected actors.
Saving & restoring property set settings.
Displaying and clearing tool messages (for diagnostics & tutorialization).
Using the HUDAPI to draw custom debug text & shapes with respect to a colour mapping.
On-Click / Hover events, modifiers, and IDRS tracing.
Gizmo creation & actions such as destruction, visibility, getting gizmo information, and events on gizmo changes.
Watching property changes & alternatives when properties cannot be watched.
Bonuses:
(C++) Getting the camera location in the viewport & basic culling.
(C++) Manually re-running an actor's construction script.
(C++) Drawing custom text at editor-time in the viewport.
Brief examples of call-in-editor functions, both in the tool property set and a construction script.
Widgetable vector-related caveats.
Miscellaneous text formatting.
The binary system, bitwise operations, and basic geometric progression.
Using Polar & Cartesian Co-Ordinates alongside mathematics for uniform point distribution.
Want to watch all Shorts in one place? Check Out my Shorts & Snippets Playlist using the button below!
Be sure to check out my Personal Projects page for more examples of gameplay programming outcomes!