Audiokinetic 2025.1 Collaboration Playlist is now out!
For enquiries about contract, part-time, or full-time work, please head over to the contact page.
“Rhys Anthony is a Gameplay & Audio Programmer based in East Hertfordshire, UK. From a young age, video games have always been a big part of his life, and alongside his work in the industry, he now shares his knowledge across various social media platforms. From producing content with Wwise, Unreal Engine, to custom tooling, he continues to explore new technologies and possibilities.”
UE5 | Wwise | C++ | Python | Metasounds | UE Audio | Tooling | Jira | Notion | Slack | Subversion | Visual Scripting | Systems Design &
Development | 3D Mathematics | UE Coding Standards | Content Creation | Documentation | Information Graphics | Video Editing
Official Audiokinetic Collaborator for Wwise, UE5, and C++
Worked alongside the education and marketing departments, producing a series on Wwise 2025.1.
Translated complex technical topics into practical, concise, beginner-friendly learning experiences.
Analysed video performance metrics to refine content strategy and pacing.
Community Blog Contributor
Published “Learning and Teaching Wwise for Game Audio” on the Audiokinetic Blog.
Developed an audio & visual standard for a consistent, professional delivery.
Produced a series of long-form and short-form content on Unreal Engine, C++, and Wwise.
Audio Programmer & Gameplay Programmer
Contributed to ensuring final build stability & timely communicated areas of potential risk as final changes were made.
Updated key documentation.
Audio Programmer & Junior Gameplay Programmer
Mentored audio team members in Wwise to expand programming capacity.
Developed scripts to automate batch file operations and streamline internal pipelines.
Led research and implementation of External Sources (CSV, XML, JSON) using data-oriented development.
Continued to apply an advanced 3D mathematics proficiency to feature and system development.
Scoped audio tasks within deadlines using effective time management strategies.
Maintained clean, safe, and readable code through solid programming practices.
Worked extensively with spatial audio and interactive music systems for immersive experiences.
Researched and integrated emerging technologies.
Leveraged audio profilers and resource monitors to optimise build performance.
Implemented save systems for user audio preferences across internal and external builds.
Documented gameplay features to support design teams.
Identified technical debt and performed code refactors as needed.
Audio Programmer & Junior Technical Designer
Developed tools to expedite workflow within the design and development teams.
Undertook all audio programming responsibilities using C++ and Wwise.
Extended the engine when necessary to meet technical design requirements.
Produced design documents/specifications for in-game content & mechanics.
Developed rapid prototypes for the respective teams when necessary.
Engaged with leadership to maintain technical standards and drive continuous improvement.
Visiting Lecturer - Audio Programming
Delivered a lecture on MetaSounds, covering general Audio Programming topics alongside C++ and visual scripting.
TIGA · Sep 2023
The Rookies · May 2023
University of Cambridge · 2016
Quest Designer @ Awe Interactive
“I had the pleasure of working with Rhys for seven months at Awe Interactive, particularly during the final stages of several key
milestones. We collaborated closely on refining dialogue audio and crafting dynamic soundscapes for complex, high-density
environments.
Rhys consistently demonstrated strong technical skills and a meticulous approach to his work. He was deeply invested in maintaining
the integrity of the entire audio pipeline and wasn’t afraid to offer thoughtful, constructive feedback when he saw opportunities for
improvement. His commitment to quality and collaborative spirit made him a valuable asset to the team.”
Audio Designer @ Awe Interactive
“I worked with Rhys closely at Awe. He’s extremely hardworking, organised, and efficient in his work. He’s a very clear communicator,
making sure audio was implemented exactly as intended, and has a fantastic eye for detail.
Rhys designed and fully documented tools which made several tasks easier and solved problems for us. He would be an asset to any
company who takes him on.”
Gameplay Programmer @ Awe Interactive
“Rhys was operating at a much higher level even when he was a junior programmer. He's grown rapidly and was able to handle
seriously complex tasks. He was able to take on tasks which required a lot of research, then communicate the findings and give a
solution.
He's someone I'd call a brainiac because of his 3D maths skills. He's sharp, reliable, and honestly just a great person to work with. Any
team would be lucky to have him.”
Game Director @ Awe Interactive
“Rhys is a good programmer and someone we've trusted with a lot of responsibility.
We've trusted Rhys with most of our audio pipeline and he's kept it in good stead for every milestone we've delivered. He's generated
lots of custom tools and written reams of code to support it.
He's also been involved in lots of minor tooling and game system programming. All of which has been invaluable.
Rhys is a passionate programmer, and a nice guy to work with. I recommend him to any such role.”
Lead Producter @ Awe Interactive
“Can't recommend Rhys enough for all your audio and gameplay programming, incredibly organised and hardworking! Asset for any
company”
Game Development | Currently producing my own competitive, online multiplayer video game.
Former racing driver of 8+ years | Multi-championship-winning national & international racing driver for a portion of my life.
Cosplay | Regularly attend London Comic-Con & Megacon with friends, occasionally partaking in cosplay from various online media.
3D Printing | Using QIDI X-MAX3 & PrusaSlicer, I enjoy designing functional prints around the house, alongside props and models.
Gaming | From MOBAs, to Fighting Games, Card Games, First & Third-Person Shooters, and Sandbox Games, gaming is my primary pastime.