Audiokinetic 2025.1 Collaboration Playlist is now out!
Welcome! Find links to the relevant pages below!
“Rhys Anthony is a Gameplay & Audio Programmer based in East Hertfordshire, UK. From a young age, video games have always been a big part of his life, and alongside his work in the industry, he now shares his knowledge across various social media platforms. From producing content with Wwise, Unreal Engine, to custom tooling, he continues to explore new technologies and possibilities.”
With a focus on Wwise, UE5, and C++, my public Audio Programming work dives into everything integration, from tutorials to showcases, and all things technical.
Despite the focus on middleware, my work with MetaSounds and Soundscape a few years back saw a moderate amount of traction, and it's something I am keen to revisit in my own projects when I have the time.
Although my channel and the majority of my work lean into Audio Programming, my background is rooted in Computer Science and Game Development, not audio!
Alongside my C++ tutorials, my speciality lies in 3D Mathematics and Tooling. Whether it's applications of Projectile Motion Equations, Trigonometry, Barycentric Co-Ordinates, or Weighted Systems, I'm most at home when getting stuck in with the numbers. I especially enjoy creating Scriptable Tools and Editor Infographics!
Outside of my Gameplay & Audio Programming uploads, I haven't found much time to do more experimental and fun projects, though I hope you'll find them interesting nonetheless.
I especially enjoy exploring interesting mechanics and tackling areas of development outside my comfort zone, whether this be from a technical standpoint or just because I've never done it before!
For professional experience, recommendations, and education, please head over to the industry page. For enquiries about contract, part-time, or full-time work, please head over to the contact page instead. Here, you can fill out a form to request a meeting or a copy of my private CV and past industry work.
I am currently open to Audio Programming, Gameplay Programming, and Tooling positions in Unreal Engine, as well as Wwise consultation.