Practice review

- vocabulary -

Defense:

Offense:

Field:

Personnel:

Throws:


- VERTICAL STACK -

The purpose of the vertical stack is to open up three main spaces of the field: one down field of the stack, and one on either side of the stack.

Handlers are 1, 2, 3. Cutters are A, B, C, D. The anchor is A.

First, cutters set up in the stack, using it as a prep space. Cutters then attack one of the three spaces, clear the space for the next cutter, and return to the stack as quickly as possible to prep for the next cut. 

- HANDLER MOVEMENT - 

Handler movement (Middle of the field):

When the disc is in the middle of the field:

The force-side handler sets up on the force side of the disc and about four yards in the backfield.

The break-side handler sets up on the break side of the disc and even with the disc.

The thrower squares up to the force-side handler, who then cuts across the field behind the thrower, and the thrower dumps the disc to the handler on the break side. ("dump cut")

The break-side handler recognizes that the force-side handler is making a dump cut, and cuts upfield toward the force side ("strike cut").

The thrower uses the strike cut as a secondary option if the dump cut is not available.

If the strike cut does not receive the disc, she fills back in to the force-side handler position. 

Handler movement (Force sideline):

When the disc is trapped on the force sideline:

The middle handler sets up even with the thrower. The break-side handler sets up slightly upfield of the thrower, near the break sideline.

The middle handler makes a strike cut upline. The break-side handler mirrors the strike cut. 

If the middle handler does not get the disc, she clears hard to the stack. The break-side handler fills into the middle handler spot. The thrower throws to the middle handler.

The handler who cleared to the stack works back to the break-side handler spot when appropriate. 

Handler movement (Sideline force):

When the disc is trapped on the force sideline:

The middle handler sets up even with the thrower. The break-side handler sets up slightly upfield of the thrower, nearer the break sideline.

The middle handler fakes a strike cut and cuts back toward the middle/break side of the field for a swing dump from the thrower. (If the defense is poaching the lane, the initial fake is not necessary. Just put your hand out to indicate that the thrower can lead you toward the space). 

The break-side handler mirrors the middle handler cut and cuts back toward the break side for a swing throw from the middle handler, or to clear the break lane for a downfield swing cut from a cutter. 

- HORIZONTAL STACK -

Horizontal Stack (Set Up):

Handlers: 3; set up in handler movement positions

Cutters: 4; set in a horizontal row equally spaced across the full width of the field

Attacking spaces: Between handlers and cutters, downfield of cutters 

Horizontal Stack (Initiating):

Force-side primary cutter attacks the force-side upfield space. At the same time, break-side primary cutter attacks downfield.

Thrower throws to force-side cutter. Break-side cutter turns to attacks disc or continues deep depending on timing and defense.

Break-side and force-side rail drift downfield to set up secondary cuts for primary cutters.

Horizontal Stack (Clearing and Filling):

Force-side primary clears with a seven cut to the break side, still looking for the disc. Break-side primary fills in to the force side or attacks deep on the force side, depending on defense. Force-side rail drifts back upfield along sideline or fills in to force-side primary, depending on what primaries do.

Always attack/fill and clear the spaces. 

- defense - 

Zone Cup (Force middle):

On-mark: Forces middle, to the center of the field

IO (inside out): Perpendicular to the disc, slightly to the break side to prevent an IO break

Off-mark: Opposite of on-mark, allows a lateral swing but prevents upfield throws

Mid-mid: Between IO and off mark, follows crashes

As the disc swings across the field, the on-mark and off-mark talk to each other about who will be on/off. The force should always be back to the middle, and therefore the on and off mark will switch roles as the disc moves.

As the disc swings across the field, the IO and the mid-mid will switch roles based on how the on/off marks. 

The cup works as a unit and should strive not to let any holes open between each other as moving across the field. The cup is as fast as its slowest member.

While the role may switch, each member of the cup always stays in the same order with the same person next to them.

The caller will assign "marks" and "middles" on the line before the point starts.