HP (Hitpoints) is one of the most important attribute in the game, since it determines whether a character survives certain high level attacks and AoEs to be able to be healed back up after. If the HP is too low for certain boss attacks, there is no point in pursuing the fight until the player could upgrade the HP count. This can be done by:
MP shows the maximum mana/magic points a character has to use active skills. MP can be upgraded by:
Main article: Stamina
Stamina is not combat related attribute, but used for harvesting Raw Materials for the Life Skill and looting Treasure Chests.
Experience shows how far the player is away from reaching the next character level.
It is also always visible at the very bottom of the screen via a purple line.
The six basic attributes are:
Strength is crucial for the Warrior's attack strength. It has NO effect on mystics and rangers.
1 Strength = 1 Physical Attack (P.ATK)
Vitality is directly connected to the maximum HP a character has.
1 Vitality = 15 HP
Agility is the main attack attribute for the Ranger. It has NO effect on mystics and warriors.
1 Agility = 1 Physical Attack (P.ATK)
Intelligence determines the Magical Attack of Mystics. It has NO effect on warriors and rangers.
1 Intelligence = 1 Magical Attack (M.ATK)
Spirit influences the maximum possible MP a character can have, as well as Physical and Magical Defense.
1 Spirit = 50 MP
1 Spirit = 1 Physical Defense
1 Spirit = 1 Magical Defense
This is about how fast the character can move.
Physical Attack determines the damage value for Ranger and Warrior.
Critical determines the chance of landing critical hits for RanCrit Resisger and Warrior.
Defense determines the resistance against Physical Attacks and is naturally most important for Warrior.
Crittical Resistance determines the resistance against critical physical hits and is also very important for Warrior.
Hit Rating determines the chance of landing missing attacks in PVE for Ranger and Warrior. At %100, attacks and skills no longer misses.
Piercing determines the value of ignoring target's armor for Ranger and Warrior.
Dodge determines the chance of dodging incoming attacks on your character.
Parry determines the chance of parrying incoming attacks on your characters.
Accuracy determines the chance of landing missing attacks in PVP. Higher accuracy % the less missing chance.
Magical Attack determines the damage and healing value for Mystic.
Spell Critical determines the chance of landing critical hits for Mystic.
Spell defense determines the resistance against Magical Attacks.
Spell Critical Defense determines how much damage gets substracted from critical magical hits.
Spell accuracy determines when your spells and attacks hit or miss lower the spell accuracy the higher the chance of missing therefore if you have 95% or more spell accuracy which you always have mostly means you will not miss
Evade determines the chance of evading incoming skill attacks on your character.
This skill determinse the likelyhood of resisting certain elemental based (magical?) attacks like acid or fire attacks (?)
Spell penetration determines the value of ignoring target's armor for Mystic.
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